2024-04-16 14:35
Love the look of the game :)
Foon → Ludum Dare Explorer → LD55 → Arcane Echoes: Scroll of Destiny
By Fergal, thunderchief, master-yeet, Tristan St-Arnaud, Melo_018, Julien Giroux, Fabrice De Montigny and Speed60580
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 771 | 3.41 | 36 | |
| Fun | 649 | 3.38 | 36 | |
| Innovation | 584 | 3.36 | 36 | |
| Theme | 746 | 3.47 | 36 | |
| Graphics | 681 | 3.58 | 36 | |
| Humor | 959 | 2.34 | 31 | |
| Mood | 938 | 3.16 | 35 |
Love the look of the game :)
I have copied cube stucked inside another copid cube and i was not able to drop them off. But before that i've got really nice time with your game. Clevel mechanic. nice gameplay situations. Congrats with good entry.
A very atmospheric and beautiful game. I really liked the idea of the game. The mouse sensitivity is a bit high, but it gets used to it quickly. Good job
There is indeed some bugs (game jam games hehehe), if a copied object is stuck in your hands, you can delete it by pressing the middle mouse button. Hope you guys enjoy the game!
Great idea, but in some places, it's really hard to dodge the fireballs. I still really liked it.
Interesting game! I like it!
eh beh allez la france hein c'est très beau :o
The game's atmosphere is cool and the gameplay is super interesting! Thumbs up for the in-game VFX, they're super clean! PS : Gros big up à une autre équipe Française :) Vous avez géré !
C'est très satisfaisant de lancer des crates sur les ennemis !
The gameplay mechanics in this game are so intuitive! It's like the controls become an extension of your own instincts. Plus, the art style adds a unique flair that keeps you engaged throughout. Definitely a gem worth exploring!
Congratss all the team for this work! So great!
Hey! Your game is very unusual, it's cool! Unfortunately I met a bug. I wasn't able to get rid of a table no matter how I turn it around. Anyway, it was very fun experience! Thank you!
Cool graphics and VFX and I like games with gravity manipulating mechanics! I think mouse sensitivity was a bit higher than needed, but maybe that's just because my DPI is high. Great entry!
@orangedragon Thank you for playing and your feedback! Yes we should have added a setting for sensitivity, I will think about that next time I work on a FPS.
@asfdfdfd @meranolean Thank you for playing and the feedback, we are aware of the object stuck in your hands bug, as a quick workaround since we couldn't figure out what is going on, we added a feature last minute before the submission to delete the item by pressing the middle mouse button, it should unstuck you.
really ;pved how intuitive the gameplay is! yall managed to capture the atmospheric vibes of waking up, trudging a dungeon, lost and scattered so well! I am not very good with reacting fast this was thrilling and it felt quite real! Amazing job!
Cool idea and implementation! The gameplay is clear and addictive. A small bug - if an object in your hands takes damage, you can't throw it away until it collapses) I really liked the game, good luck!
It's an interesting concept, good job!
Very interesting concepts. The sensitivity was super high for me so it was really hard to aim at things. I am not sure what may have caused this, but the idea is really cool. The visual effects looked really nice
Nice game! The combat and the cloning/throwing mechanic was fun and I feel like it could be expanded upon a lot. Physics based combat is always fun! Liked that just the one mechanic could be used for so many different purposes (attacking, shielding, platforming). It felt like the rotating of the object felt a bit unintuitive and to slow, but it worked. I think next step would be to just give the main mechanic more polish (more feedback when throwing stuff, when objects hit surfaces, etc). Overall great work!
Unfortunately, I got a little dizzy playing the game (mouse sensitivity), but it was worth it! I really enjoyed this. I was quite taken back when I saw the ranged enemy walk for a second after trying to throw a pillar at it.
My favorite throwable was the table. Its so wide! Throwing the table horizontally to strike multiple enemies was satisfying. I think if my nausea didn't kick into overdrive, I would have played a lot more.
Overall, its a great balance between active combat and relaxing puzzle.
Its an amazing game but its also a rage game, I passed like 15 levels or something and still did't finish it, I cannot track my progress not to mention the jump isn't always registered when I stand on top of th cloned objects, The game is amazing but I've rage quitted like 20 if not 50 times, played it for over an hour man, I might have been right next to the boss fight level but I would have never really known until I wouln't actually reach it, that causes people to get frustrated over it and just rage, game is amazing overall and fun when it comes to cloning and throwing objects but when it comes to solving it I would have almost jumed out of a window. I gave you five starts for theme and graphics and for inovation 4 stars, good job tho.
@klemen thank you for playing our game and your feedback, yeah I understand your frustration, the level is relatively long and it can be frustrating when we die. We wanted to add a checkpoint system, but we were out of time unfortunately.. And for the jump bug, we will look into this.
The visual style is very cool, and I particularly like the visual effect of the hands. The cloning mechanic is cool and well exploited as it serves both to kill enemies and solve puzzles. However, I find that rotation is a bit unintuitive, and I often struggled to place objects as I wanted. But otherwise, I really enjoyed the game. Well done !