Mushroom Conundrum by auxC 2024-04-16T22:24:38Z
I love what you did the the theme! Having the summoner trapped it the cage works well. The art and animations are super nice and impressive with the time limit.
Foon → Ludum Dare Explorer → Users → zippry
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024 | 55 | Summoning | 👥 | Who Summoned It? | jam | 61 | 4.20 | 3.87 | 3.70 | 4.02 | 4.41 | 4.08 | 4.07 | 4.30 |
I love what you did the the theme! Having the summoner trapped it the cage works well. The art and animations are super nice and impressive with the time limit.
Cute designs! I love being a supernatural match maker. I think the puzzles were a little easy but the writing and characters were very fun!
really fun game! Everything clicked right away for me, fun and not too complicated. Music and visuals work well together.
This game looks great! I love the colors and the chill vibes. The bike works well, although I feel like there could be less cars driving around since the map isn't that big. I love the little details, like the bell and the radio. Also cool to see an online game.
Super fun idea! I like the buying/leveling up system, and the animal mutations. Art was nice and fit well, I almost wish the screen was zoomed in like...10% more? it would be easier to see the animals and mutations. Really liked this!
@drgcandle Thank you so much! I had a lot of fun designing the characters. Originally we thought it might be like...7 characters. Then that doubled haha.
@vyolfers We were a bit worried that figuring everything out would be too hard. We might try to incorporate a hint system or some way to let you know when things are right. Thanks for checking it out!
@busisen Its a lot having everything on one screen! We wanted everything to be available at all times and focuses more on the story, art and puzzle. But ideally it might be nice to have a few screens to look at or some direction on what to look at first. Thank you for playing!
@tristan-doell Aw thank you!! Glad to hear you were able to work everything out. It's hard to know how exactly how something like this will work out for players. Hopefully it was a satisfying conclusion.
@vkonstantin Thanks for the feedback! I see your point, maybe a highlight when mousing over the clickable objects would be a nice addition in the future.
@chiara-sanviti I think this is how everyone looked after the jam. haha
@pimeko I'm a big fan of Don't Starve so it has influence my art for sure. I really wanted that "hand drawn" rough around the edges look. Thanks for playing!
Love the art style and overall look of the game. I like that it doesn't tell you what ingredients go with each symbol. I think the cooking timer doesn't need to be there since you cant really do anything while you wait. But I really enjoyed and I felt like it fits the theme well.
Okay I LOVE the style. It fits with the vibe and music really well. I'm a big fan of story/ point and click style games so this was perfect for me. I think the tone in the beginning worked was eerie. It seemed to get more humorous towards the end. (I did use the hint button and that got a good laugh) overall such a great idea. I would love to play a more fleshed out version!
This has such an interesting vibe. I love the music, it fits the gameplay really well. Its fun seeing each situation play out. Very unique and unpredictable. it made me laugh quite a few tames!
Cool twist on this type of game! I like the art. I think the space between each ingredient and/or the portal could have been smaller. I also found it a little hard but that might be a personal problem. Overall it was fun!
I love Harod's design and all the art! I really like experience games like this and it was super well done. I got all the endings, the good ending got a laugh out of me. Very sold!
The sound effects with the art is so cute. very simple gameplay but it all worked well. The sign outside of the pet store made me laugh.
Fun little game, I got to the end. Did have some trouble when the jump stopped working but I got it working again. I liked the use of summoning blocks to create your own path. I found the artwork charming, would be nice if the song played throughout the game. Thanks for sharing!
Awesome game, impressive sound and artwork with a simple but fun concept. I think the raise spikes wasnt working. My one complaint is I found myself dragging items as fast as I could instead of paying much attention to the battles. All in all it was really cool and I had a great time with it.
Wow! I love the look of this game. very clear you had a strong vison for the art direction. The gameplay is simple but it works great and it all comes together nice! I had a good time playing it, super impressive polish for the amount of time. I fond the difficulty just right.
The designs fit together really well. I love the demon slowly being summoned in the back. I don't know if all the combinations were working for me. Overall it had a nice vibe.
looove the music, visuals, and chill vibes. The puzzles are a good level of difficulty.
Solid game! it all comes together well. The simple art and layout is prefect. I got pretty far, it has a lot of potential for adding more complex elements. I think it would have been nice if on each monster card it stated what ability they had. I didn't realize they had different abilities right away. But real fun overall!