gamesplusjames 2024-04-16 11:01
This is a fun idea! Great job :)
Foon → Ludum Dare Explorer → LD55 → The seven crystals
By mibi88
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1115 | 2.96 | 33 | |
| Fun | 1113 | 2.77 | 33 | |
| Innovation | 1006 | 2.88 | 33 | |
| Theme | 1119 | 2.77 | 33 | |
| Graphics | 956 | 3.03 | 33 | |
| Audio | 677 | 2.95 | 33 |
This is a fun idea! Great job :)
The game reminds me of the Pokémon Mystery Dungeon series. I managed to beat all the levels up to level 8, in which after I scanned the whole map, there was nothing, so I assume this is the "limbo" end level.
I personally didn't find the game much fun. The combat is not engaging as it's just spamming space, and there is no minimap to keep track of visited rooms so you just keep toiling in the same level until you find the portal. Some other issues are the fact that bosses literally spawn on top of you when you respawn, enemies spawning out of bounds can still shoot projectiles at you and the fact that you had to grind XP even when you had already found the portal was infuriating. Also the XP didn't increase for every enemy killed, I have no idea how it works and it's confusing. Some levels were repeated (thankfully, so I could find the portal faster). The lack of music to keep the player in the mood doesn't help either.
Things I did like are the pirate ship level, the tiles are gorgeous; the wizard boss smoking a pipe and the rat boss.
Could be better but congratulations!
You should have pressed space on while standing on the golden supports to put the crystals in and summon the last boss.
Yeah the help bugs there sometimes
I took a look at the source to see if I could compile it for Windows. It looks like I can. Maybe in week or so I'll cork out the steps and run the game.
I like your tilemap handler. Looks simple but functional
> I like your tilemap handler. Looks simple but functional
Oh, I didn't expected someone to find this piece of code interesting. Thanks!
@mibi88 Okay, I managed to spawn the dragon this time. I also discovered that you can move faster if you move diagonally, so that's a neat trick.
Thanks for playing!
Couldn't get it running on my linux machine. I'll try to check back later to see if you get the windows cross-compile or the web build working
"Yeah I should write a makefile"
yeah :) getting a bit of grief with SDL (main or src) but I'll bookmark this and check back on it later on
@rainybyte I had to pull in the sdl_image and sdl_mixer packages if it helps.
nice work !
> yeah :) getting a bit of grief with SDL (main or src) but I’ll bookmark this and check back on it later on
Yeah I saved time everywhere I could and I structured the code very badly, it's a huge mess. But after all it's my first time participating at a game jam!
Thanks for all your messages, I would like to give you a feedback on your games but I'll have to do it next week, I don't have my computer with me.
It is a very unusual and atmospheric game, the visual is quite interesting, it looks stylish and funny! Good luck with your project, I would have played it more than once!!!
Thanks, it makes me happy you liked it!
Grabbing crystals and summoning the dragon hits that sweet spot between challenging and fun. Pixel art's like a trip down memory lane. Maybe tighten up the combat and spruce up those dungeons a bit more. Congratulations!
Thanks, I'm happy you liked it. I already copied the repo to make an improved version.
I didn't get any audio, but I see you left the ausio category for rating, was did it not work for me or is there no audio included?
@alessandro2024, yeah it's a problem with the itch.io upload, 2sec I'll fix it
@alessandro2024, I just fixed it, at least it works for me on linux with firefox. Feel free to report any problems with the web version
Proc generation and 8 different bosses is an impressive amount of content!
Thanks, I hope that you enjoyed playing it!
the atmosphere is disturbing and strange and that's so much the better. On the other hand, it would be cool if we could find our way around the dungeons with either a mini map or some kind of arrow. the design of the enemies is funny. I really wonder what I'm doing in this dungeon...
> it would be cool if we could find our way around the dungeons with either a mini map or some kind of arrow.
I want it to be some kind of labyrinth at the same time.
> I really wonder what I’m doing in this dungeon…
I wanted to add a story, but I ran out of time, I had spent too much time improving the pixel art.
A lot of work went into this game and I think you can be proud of what you made. The lighting works especially well and the rest of the graphics fit in nicely. The only thing I would comment on is the lacking contrast between the floors and the walls, but that is something I also struggle with myself at times. Theme is also clearly present in your game and there is plenty of content, which is always impressive. Well done!
Thanks a lot for your very complete review!
Extremely easy to build, kudos! (Yeah, a makefile would indeed be nice, however it builds so fast at the moment ... ) (Tested on a gnu/linux box)
Nice work, it's always nice to see people using native code, instead of big premade engines!
Cute game! I like the slug bad guys and the pixel art! It was a little difficult to differentiate between the walls and a pathway. Maybe a little more contrast/color difference in the art would help? I played the version on itch so it could be a difference in the HTML version? Well done!
I agree that it was difficult to tell what was floor and what was a wall. Maybe make one or the other darker so the player can tell the difference.
Art style was pretty cute, I liked it!
> I played the version on itch so it could be a difference in the HTML version?
Maybe, I don't know, I didn't noticed a difference, but I never opened both at the same time.
> It was a little difficult to differentiate between the walls and a pathway.
When I made the pixel art I tried to make the floor darker, but maybe it wasn't enough... I'll be more careful about that next time :).
Thanks for all your reviews!
Nice game, cool idea. A little improvements could be made to make the game clearer, like more contrast between walls and the floor, and not getting spawned killed. Otherwise I had fun, thanks for making this!
And thank you for playing it, I'm happy you had fun with it!