FoonLudum Dare ExplorerUsers → Rasm

Rasm

Games

YearLDThemeGameDivisionRankOvFuInThGrAu
201740The more you have, the worse it isVraxcompo3.073.282.352.713.353.35

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Comments by Rasm

LD40 — The more you have, the worse it is

Being Plundered by bradur 2017-12-08T07:28:06Z

Neat game. I think this is my favorite compo game so far. The turning is a bit fast which makes movement challenging and it gets pretty hard once a ton of ships start warping in. I thought it was based on amount you were hauling but I mined a small asteroid and 5+ ships still warped in. I guess its based on the largest asteroid you mined so you should probably go in size order?

Real Inc. by Atmög 2017-12-08T07:16:25Z

Pretty ambitious project for a compo game. It turned out nice.

Changes I would suggest: Have some better dodging controls for the fighter. Hold mouse to fire instead of clicking Get a warning from what direction ships are attacking. Add some other random events other than just getting attacked.

Overall nice work!

No Coins Allowed by whooshy 2017-12-08T07:38:38Z

I would have liked it more if the collision detection was better and the controls not as floaty. I really like the music though. The coin deducts time mechanic is interesting. Time is money (or negative time in this case).

Gunner Ship by Wuceng 2017-12-05T08:01:51Z

Nice game. The controls and aiming were hard to get used too. I also hit a breaking bug on my 2nd play where the enemy went off the screen on the first wave and never came back.

bug.png

Factory Panic by Chronosv2 2017-12-08T06:57:26Z

Neat time management game. It's simple and easy to get into. At least in the beginning there's no reason to do any recipes other than the best. It would be cool if there was a combo system where recipes required only 3 ores and the 4th carried piece would start the next recipe and trigger the combo. Then there'd be a reason to use some of the lesser scoring recipes.

Get all the Wood by GameDevZach 2017-12-05T19:57:39Z

I got all the wood. I guess I wont be building that mansion after all. Cute art style but the game was a little slow until I learned you can run with shift.

Nano Life by primitive-concept 2017-12-05T08:26:32Z

Certainly innovative. I was still lost after reading the instructions above several times. It feels a bit too random for when the nano machines grow or shrink. Sometimes it looks like it will grow but then it dies (and vice versa). Overall, nice work on taking a chance on something completely unique.

Vrax by Rasm 2017-12-02T08:31:27Z

Screen1thumb.png

First screenshot. Can move the ship, fire, and destroy an enemy. Not too exciting yet.

Vrax by Rasm 2017-12-02T12:47:42Z

Screen2thumb.png

Player and enemies can now be destroyed. A parallax starfield is rendered in the background. Hit sound and explosion sounds play. Enemies spawn in waves based on how many are killed. Enemies shoot back and have collision damage while moving in a sine wave pattern. Wow that screenshot looks like a hot mess of programmer art.

Vrax by Rasm 2017-12-02T15:07:18Z

Screen3thumb.png Added 2 new enemy types (rocket launcher ship + ufo), Game Over screen, and fixed the stars and projectile colors a bit.

Vrax by Rasm 2017-12-02T23:08:17Z

Screen4thumb.png Added better ship art, better background effects, and a new beam cannon enemy.

Vrax by Rasm 2017-12-03T03:21:55Z

Screen5thumb.png Added game music and menu screens. It's starting to look more like a game!

Vrax by Rasm 2017-12-03T18:09:55Z

Screen6thumb.png

Better art, bigger explosions, a new playable ship (the bomber), kill and level counter.

Vrax by Rasm 2017-12-04T02:32:12Z

Finally done! It feels pretty good to be sitting here with something that didnt exist 48 hours ago. XD

Vrax by Rasm 2017-12-05T04:25:23Z

Thanks for playing @shieldgenerator7. I should have defaulted to fullscreen desktop before publishing the build but instead its forced to 1920x1080 windowed. Something that can be easily fixed in an update.

Vrax by Rasm 2017-12-05T07:49:25Z

I've updated the build to now force fullscreen mode. It was a one-line fix which can be found here: https://github.com/PurelySimple/Vrax/commit/331d9fc9d8de88d6db1e359039e7a34a3a68a644

I checked the rules and it says the following so I think its okay. >You can’t add new features, but if something broke or didn’t work correctly as you were finishing up, you can fix this after the deadline. You are asked to highlight the changes you make in your submission (a short change log).

Vrax by Rasm 2017-12-05T19:11:27Z

Thanks for playing @simone. Good suggestions. It would have been better to make the enemies flash white for a few frames when they take a hit so you know they are being damaged. The rocket firing ships have 3 hp and the large beam ships have 10 hp.

Vrax by Rasm 2017-12-08T06:35:28Z

Thanks for playing and the feedback @pebkac! I tried to make the bullets pop more by making them red but I agree that stars (while they look nice) can be a bit distracting. Maybe if I removed them or dimmed them to a dark gray.

The hitbox especially for the enemy dart ship (thin one that shoots up and down) is really hard to hit. Perhaps if I added another ship with a spread cannon it would be easier to hit. Using the bomber/carrier you can hit it with the vertical shot but its fire rate is poor. The best ship to hit anything would probably be the 4th ship (hovercraft).