Foon →
Ludum Dare Explorer →
LD40 →
Lava Lamp Factory
Lava Lamp Factory
By jcourt
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 1005 | 2.92 | 21 | |
| Fun | 927 | 2.84 | 21 | |
| Innovation | 630 | 3.10 | 22 | |
| Theme | 928 | 2.90 | 22 | |
| Graphics | 978 | 2.63 | 21 | |
| Humor | 675 | 2.71 | 18 | |
| Mood | 981 | 2.63 | 20 | |
Comments
The game was a bit abstract, and the movement of the little guys was often frustrating. When I first tried to play, I built a factory before a resource in, and the game seemed to bug out, with the little guys not moving at all.
kramdar
2017-12-05 06:22
Managing demand could make for interesting economics in a factory building game like this, the only problem is that demand keeps going down. With a method to increase demand at a cost like marketing or rotating colors the game could have a longer lifecycle. Placing some structures is a little wonky and results in the bots having trouble getting there and sources that can't be reached will never disappear and only lure more bots in to get stuck. That being said, the progression was satisfying and I enjoyed building up the factories. Good job!
disperse
2017-12-10 02:35
We liked this game a lot. Is it winnable? I tried leaving it up for a couple hours after building a yellow factory but the demand went down to %0.006 and it looked like we'd never get the 1.2 million we'd need to build the golden factory...
Great game, but sometimes the robots do whatever they want hahaha
tuomo
2017-12-19 12:26
First of all: I almost didn’t play your game because of the graphics. Those fully saturated colors are an eyesore and literally hurt eyes. Never use full saturation in such a large amounts, especially red with green. I liked the concept. It’s interesting to see economics simulation built around a niche item. I just hope you’d flesh out the economics bit more, like earlier suggested about demand for different colored lamps. Also AI wasn’t the best. It felt as after playing a while my biggest bottleneck was getting the bots work (or destroying ones that had bugged out). Overall there were lots of interesting elements here, the bots and managing a production, but execution felt bit unfinished.
gerox
2017-12-27 03:22
I like the game, i especially like the music
rosik
2017-12-27 08:31
As I understand you can move camera only by WASD and couldn't zoom out or rotate. That not most comfortable controls.Bots also choose factories in strange way. I have resources to 3 factories, but they always go to one of them, so I must have resourse for every factory and walls betwen them? By the way walls collide with center big lamp if you hover them near, while choosing place to build.
I would say that the game's biggest flaw is that bots really are quite unpredictable. I can't really see any way to make sure that all my factories are being utilized, and in fact all but two of them ever got any use.
I also feel like there's something wrong with how the economics in the game are presented, but I can't quite put my finger on it, so I'll just say that perhaps they should be given a little more consideration.
almost
2017-12-27 10:22
Resource games where you just keep building stuff and getting more money can be fun.
Other than the bots colliding with each other, it didn't seem to get much worse. (Though the bots did tend to collide with each other and get stuck) The building indicators had rigidbodies, so they sometimes spun around or fell down. I also never found a use for the wall. I wanted to move the camera around with the mouse (but I eventually found that WASD works).