FoonLudum Dare ExplorerLD40 → Cursed Knight

Cursed Knight

By CaioFavoretto, particles-gamestudio, thomaz96, Diego F. and Thiago C

View on ldjam.com

CategoryRankScoreCount
Overall3063.7041
Fun3423.5641
Innovation9772.6740
Theme9432.8837
Graphics1324.2740
Audio1543.7537
Humor6832.6935
Mood1383.8841

Comments

mikomikisomi 2017-12-06 03:24

Very nice graphics, I like games that have a unified aesthetic across the ingame art and menu art. This was a bit difficult though, so I was unable to finish it. Still, great job, this is nice!

savepoint 2017-12-06 03:29

Great work!

disperse 2017-12-06 03:30

I love the artwork and sound design, the enemies that hide as soul orbs are particularly devious. It's a hard game, any tips?

cubictimeline 2017-12-06 03:30

Really nice sprite work, the music is repetitive but dones't get annoying and fits the tone. Gameplay is simple but fun. Great Job!

andrewballinger 2017-12-06 03:43

Quite a lot of bugs. Seems like you need a little more practice with the engine to pull things together!

professor 2017-12-06 03:51

I love this old-school pixel art style - very reminiscent of the old NES games. The game is very difficult but also very fun. Thanks for submitting!

cubeeo 2017-12-06 03:56

You have a unifying aesthetic to this game - the audio and visual work well together, creating a pleasant mood. Whether I went to the left or the right, I fairly quickly came to an area that I could not jump far enough across to continue.

shyguy567 2017-12-06 04:00

I like the concept of keeping the progress after death. The enemies that start in inconvenient places can be a bit annoying, but a challenge as well. When the enemies hurt you after they're already dead or when the enemies draw you back into them after you hit them (maybe some knock-back bug sending them the wrong direction?) really frustrates.

I didn't notice much of a boost after playing some time. A progress bar toward that next level might keep more engaged.

I really like the music and graphics. Good luck!

incredible-ape 2017-12-06 04:00

Nice job; I really like the sense of space you've created with the sound design.

hertz14 2017-12-06 04:02

I really love the graphics, they are suitably dark while remaining nostalgically pixelated. The whole game plays a lot like a classic platformer actually, which is very nice. The music and sounds were simple and fit well, the music never felt repetitive or overbearing. In terms of gameplay, it is pretty difficult, and while I haven't evenmanaged to complete the first level yet I fully intend to try to complete the game - so that's a good indicator of replayability right there. My one suggestion would be to make it more obvious when the soul-imitating creatures die - some sound or particle effect because it is pretty confusing to just dumbly keep smacking a soul orb that has already died :D

Otherwise it is a really nice game with a nice unified, finished feel. Nice work!

wizebin 2017-12-06 04:05

Ignore @andrewballinger, you're doing a great job

pedrowzee 2017-12-06 04:29

Uns gráfico desse, brother. Acho que o alcance e velocidade do ataque podiam ser um pouco maiores, ta bem difícil do jeito que tá, mas fora isso tá ótimo.

fangzhangmnm 2017-12-06 04:41

The sound is great. But the character locomotion is hard to control.

Liked the simplistic

pareidolia 2017-12-06 04:50

I loved the aesthetic of the game, the music, art and gameplay meshed well. My only complaint is the character's movement controls. They are sluggish (on purpose I assume?)

chinykian 2017-12-06 05:21

I enjoyed it! That said, I think it'd benefit the game if there's a short period of invulnerability when you can hurt.

stateoff 2017-12-06 05:24

Great game. The less pixels the better it looks ;) And I thought I made a hard game. I really would love the blobs to move when being hit.

mooncalf 2017-12-06 05:47

Fantastic art and aesthetic. I found the controls difficult to execute. I would have liked to use wasd.

Great work.

nardandas 2017-12-06 05:51

Great little game. The actual pixel style was great. It really felt like something from the 8-bit era! The combat fit that too even. I do wish the enemies got knocked back though. I think that would make it a bit more playable. The difficulty was nice, but some of the slime fights on small platforms seemed pretty impossible.

nikorasuchan 2017-12-06 08:38

Very good art, a heavier visual feedback will be great. Hitting enemies dont feel so good. Also I think a longer hit range would be great since the enemies move kinda too fast for the hit range. More sound effects would be cooler as well. Good work!

gruhh 2017-12-06 12:36

A good game with a beautiful aesthetic, I liked the animations and I think the movement could be a little more dynamic, especially in the jumps. Congratulations for the game.

Um bom jogo com uma estética bonita, gostei das animações e acho que a movimentação poderia ser um pouquinho mais dinâmica, principalmente nos pulos. Parabéns pelo jogo. :flag_br:

emak 2017-12-06 12:49

Great work, nice graphics, and very good mood. all is well executed!

dalbinblue 2017-12-06 13:39

The graphics and sound on this game are quite impressive! I player the game quite a few times, but didn't get very far due to a few issues. First off, the controls feel very sluggish when swinging the sword. Looking at the animation, there isn't a lot of leading frames, but it still feels like it takes a while to make a swing, which in turn make combat feel clunky. Second, there were spots where the bat would spawn just after a spike, and wouldn't wake up unless you jumped over the spike towards them. This would guarantee at least hitting the spike and because there are so little invincibility frames I'd usually lose two hearts there, making it impossible to proceed by skill in those situations. Finally, as a side note, I did have a case where a blob/slime wouldn't die when attacked, but kept dropping the little spheres. There might be a bug where the enemy doesn't despawn.

Sorry for going on with that. The game is beautiful though, and I love the sound track. I think a few small tweaks would make this game much more enjoyable. You aren't far off from something really good.

oldpeculier 2017-12-08 02:27

Nice one!

aarongeorge 2017-12-10 02:17

I really liked the sound and the visuals for this one. The gameplay itself just felt a little slow. Attacking took a while to cooldown and the movement was a little too floaty for my tastes. However, that aside, I loved the mood this game set. This is an awesome entry.

lereveur 2017-12-21 02:36

More hard than it seems, I can't count the number of times I died. The change of place of some ennemies between tries is perturbing, and can be annoying if they appear on a bad place (like bats appearing on the edge of the plateform I have to reach), but as a whole, it's a good entry, arts are fine and detailed. Good job!

paveldlouhy 2017-12-21 07:04

Pretty nice and challenging old school game with cool graphics! Good job. ;-)

gerox 2017-12-23 03:31

I love the graphics :D