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forrest

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
201740The more you have, the worse it isCrystallone - False Starscompo3563.342.893.033.433.843.121.883.34

Performance over time

overall score (left axis) percentile (right axis)

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Fun vs Overall

Innovation vs Overall

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Humor vs Overall

Mood vs Overall

Comments by forrest

LD40 — The more you have, the worse it is

HELIRESCUE MENS by voxel 2017-12-06T07:59:44Z

Gotta say, the game was very fun to play. I wish there was an ambient bgm (play around with audiosauna.com/studio; may be useful). The sfx were all well placed. Controls were a little unwieldy at times but not to the point where it was too hard to play. Arguably, past level 3 though, it required either high precision or lots of patience. Not sure if that was desired but it made it feel tedious after that point. Level progress determination was unclear but I assumed it was until all people were not on the screen anymore (dead or saved).

Babies! Babies! Babies! by Local Minimum 2017-12-10T00:24:12Z

Found it a bit odd that the jump faces toward the wall regardless of my movement direction.

Mineral Hunt by ping78 2017-12-10T00:48:26Z

A lot of content; not a lot of content variation. It was interesting to encounter the two types of enemies I came across. I assume there were more, but the game was a bit too slow paced for my tastes. Either allow for faster transit to gem locations or make notably different encounters closer by. The world felt very static and thus I did not feel very engaged. I advise adding more content in the way of things happening in the world. Whether I can interact with them or not, right now the world feels very empty and I don't feel very immersed in my character's reason for doing what he/she is doing in it.

Jazzy Beats by Moski 2017-12-10T19:08:09Z

Great polish, but the enemies just approaching you can feel a bit swarmy at times. It did not feel very varied. Over time, a clear best strategy became apparent. Apparently the enemy AI is not smart enough to avoid getting pummeled by swarms but I can easily get away from them if I use my skills properly. The power skill converting all the enemies right after pushing them back and additionally backing it up with punch kick combos becomes nearly unstoppable. I need a reason to not spam that strategy. Gorgeous art, fantastic music, and wonderful sfx. All in all a fun playthrough but I think with more variety you can increase player longevity as well.

Jazzy Beats by Moski 2017-12-12T22:18:37Z

"Variety is a concern, yes." Actually @jaimuepe did not say this, I did. That said, "swarming was on purpose to give it a “Warriors” feeling" definitely came across. "Maybe we could make enemies that behave in different ways?" I feel that adding variety in enemy behavior either by using different types with different abilities or by making them not always directly approach you may make this interesting.

Perhaps play around with the idea of social cohesion? People often don't go yelling at other people by themselves as it can be pretty disheartening but when they are in a group they are often more comfortable doing so. Maybe have some enemies try to group up before confronting you or your opponent. This doesn't change the gameplay a huge amount on its own but you could make it so that when groups form, they generate more powerful minions based on the group size for instance? Also, giving them other things to do besides just charging for you can make them feel a bit more diverse and give the player a bit more to do.

Headstuck by fullmontis 2017-12-18T06:10:12Z

SFX were a little annoying. Bubble-like sounds and filtered white noise sometimes can work for those types of sfx. Example: http://www.superflashbros.net/as3sfxr/ Screen Shot 2017-12-18 at 1.15.04 AM.png LD site doesnt allow wav or sfs uploads, but if you copy the below and paste on the page it should automatically setup the sound for you. 1,,0.0581,,0.13,0.7221,,-0.5529,,,,,,,,,,,1,,,,,0.5

Slightly annoying traffic by JOrbits 2017-12-09T05:51:14Z

Needs more stuff happening inbetween. Game feels overly slow-paced (which I can understand if this was intended as this is typical of annoying traffic ;)). Less time between waves perhaps may help with the pacing (optimize it). With a mouse it can be a little hard to click on individual cars (I'm concerned players could easily get carpal tunnel playing this on PC) and it definitely lends itself better to being a mobile game. I would however recommend zooming in a bit on the cars to allow for easier clicking and also faster waves.

CalligraTree by Roaring Cat Games 2017-12-18T09:15:22Z

Beautiful game. My only gripe was that I didn't have much of an idea of how far the branches would grow or exactly in what direction as the chaotic-ness of the growth tended to move it outside the original trajectory a bit more than I expected, which made survival difficult through randomness (which I don't imagine a player finds very comforting). A bit of tweaking in the chaotic aspect would be preferable. A bit more time on the timers would be nice too. I felt like my trees didn't get nearly as large as I wanted them to be (not a large amount extra but another second or two would be great).

Black Hole Star by wowa 2017-12-10T00:30:48Z

The little dude sound effects were a little annoying. I would advise dividing it into two separate sounds: a) a low-pitch movement sound each one (or a group of them together) makes, b) a much less frequent vocal sound like the one currently played. Higher pitch sounds become annoying to players when they are too frequent. Add a bit more stuff the little guys do as their actions are currently not very interesting.

Overall, good music choice for the application of it, great atmosphere, adorable characters, good animation, and nice premise.

Mushroom Délicieux by TRASEVOL_DOG 2017-12-09T06:38:09Z

Got stale relatively quick. There was too much going on at once for me to recognize all of the cool things that were happening without really thinking about it so I didn't even notice changing levels. Something needs to feel more different between levels (maybe some a quick powerful transition you could make the transition more clear (but it needs some interspersed "nothing is happening" or it goes by unnoticed by contrast)).

Cardhoard by HacksawUnit 2017-12-09T05:57:04Z

Without a doubt the most fun of the ld40 I've played thus far. I highly recommend some music bgm though, but the sfx are spot on, even in large rooms.

Quantum's Rick by cortexdeveloper 2017-12-09T06:06:17Z

This was hilarious to play with friends. Definitely should market as a party game.

A Spark of Light by TurbulentWinds 2017-12-06T02:04:08Z

Thanks for including your build as a web build. I often prefer that as its easier to test.

Nice experience. I first tried the game without reading the rules. I found it took me about 30 seconds to learn the rules (excluding the walls, which I didn't understand until it was too late. After having read the rules, I found the game to not have quite enough going on or driving me to action. If you add more stuff encouraging playing I think the game will be more enjoyable, but overall I found it fun.

Balloon Baffoon by B34k3rM33p 2017-12-09T05:44:23Z

I was a bit confused when I first played without reading the instructions. My first design test for any simple game is if I can figure out what the game is and how its played without reading rules. Avoid rules that are unclear and try to make the effect of in-game actions as obvious as possible. The physics was a bit slow and floaty. It would have been nice if there felt like there was more weight in my character's movement when I have a lot of weight. Understandably this is hard to do without much animation so I'll give it the benefit of the doubt. That said, I would be interested to see where it goes (this game has a lot of potential to expand).

Alone with Everyone by 1Gary 2017-12-05T01:50:32Z

Please lower the volume. Its blasting on my headphones. Also the difficulty was a bit too easy for me and when I got hit, I pretty much lost instantly. Maybe add temporary invincibility or allow for some sort of AI moving away action to give me a chance to get away. The levels repeat but nothing much changes; I advise maybe adding a new person, or perhaps give more direction to the player as to why they want to move between areas. As of right now there is not much keeping me from staying in the same location and continuing to remain there.

Maybe have the AIs notice the player (visibly; like an '!' above their heads and facing the player while stopping for a second). Also, real people do not usually walk back and forth. Maybe have certain checkpoints they walk between and stop at for regular intervals? if you want the player to avoid interacting with people, make some of the AIs approach you (and maybe stop if you do something that offends them, like walking very far away).

POKED - be social by Faktori 2017-12-09T06:20:21Z

WATER ME PLS <--- the new meme of the ludum dare. jkjk. but for real, add more, WATER you waiting for? This game is great and I need more... Water. :P

SHROOOMS by theloneplant 2017-12-06T06:37:17Z

My biggest concern is I had no controller plugged in and was surprised to find the A button unable to be used to 'eat'. Perhaps for keyboard use mouse (and for controller use stick) to aim so you can keep the buttons consistent?

Mortal Komba by kokirisandfriends 2017-12-09T06:00:02Z

Adorable artwork. I would advise some other things going on in the bg, but for a game aimed at kids (which I'm assuming it is) this is perfect. A bit more musical variation would be great (try horizontal resequencing, I bet it'll help).

Crystallone - False Stars by forrest 2017-12-04T01:52:00Z

This is my first Compo so I hope you all like it!

Crystallone - False Stars by forrest 2017-12-05T20:17:34Z

Ahh, that's probably because the left and right controls both still use the back thrusters of the ship so they move you forward as well. Its not meant to be the typical control scheme of having forward backward and etc.

Crystallone - False Stars by forrest 2017-12-06T01:54:37Z

I am planning to add a purchase-able ship with a slightly different movement scheme which allows for that kind of movement possibly (if enough people want it).

Crystallone - False Stars by forrest 2017-12-06T06:29:45Z

@hillexed @disperse - I was working on a new version of the bgm and wanted to include vertical remixing and some horizontal resequencing, but ran out of time to build the new version before upload time. Not sure I'm allowed to update it? If anyone knows whether that's okay, let me know and I'll do so in a jiffy. I was hoping to have NPC collectors start collecting crystals as you deliver them and allow you turn crystals into energy and sell energy as well. I was going to have a backing track that specifically plays while they're around but again, ran out of time.

Crystallone - False Stars by forrest 2017-12-06T07:04:12Z

@voxel - What part of the music bothered you specifically? Please describe it using onomatopoeias if possible. If not, use any descriptive word you find best describes the sound. Regarding the exchange rate, do you have thoughts on how it could be improved?

Crystallone - False Stars by forrest 2017-12-06T07:13:17Z

@adsilcott - one reset button, coming right up. Not sure why I forgot that one.

Crystallone - False Stars by forrest 2017-12-06T08:08:37Z

Thanks for all the feedback everyone!

Crystallone - False Stars by forrest 2017-12-10T00:35:39Z

@1gary - can you clarify what you mean by an update system? Also, the turning (for this ship at least ;) ) was intended to be more difficult (this may not be true of later things you can get in future iterations though).

Crystallone - False Stars by forrest 2017-12-10T04:07:19Z

I'm probably going to add a button for it actually @swarrly. My friends have been saying similar things, plus in the future I imagine there will be more for you to do at the exchange so doing it automatically may not make sense necessarily as you may want to keep the 'false stars' for other purposes. Was it unclear that energy and 'false stars' (the floating crystals) were different things? Is there a way I could better clarify what they are? Thanks!

Crystallone - False Stars by forrest 2017-12-21T22:41:16Z

@1gary - Ahh, that was one of the intended features that I ran out of time for. I personally see that as polish rather than a core feature.