holy-doggo01 2022-10-03 18:24
Best art, best sound effects, best music, best gameplay, best game.
Foon → Ludum Dare Explorer → LD51 → Space Chaos
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 716 | 3.38 | 20 | |
| Fun | 603 | 3.36 | 20 | |
| Innovation | 521 | 3.38 | 20 | |
| Theme | 193 | 4.08 | 19 | |
| Graphics | 466 | 3.79 | 19 | |
| Audio | 199 | 3.82 | 19 | |
| Humor | 660 | 2.70 | 17 | |
| Mood | 446 | 3.58 | 19 |
Best art, best sound effects, best music, best gameplay, best game.
I enjoyed this game more than I expected at the beginning! The shop adds so much replay value to your game. The shooting was nowhere mentioned or at least I can't find information about it. you could add a note to use the mouse for shooting
Wow, you got a lot done in a very short period of time! The controls changing every 10 seconds was very frustrating, which I think was the point. I'm not sure if the enemy spacecraft are destructible, I was able to destroy astroids but not enemies. A health bar would be helpful, I wasn't really sure what the effect of damage was. I'm amazed you put an upgrade system in as well. So many features!
Interesting game! I really enjoyed the concept. Its really refreshing to sometimes use weird, but still manageable controls. The game seems a bit brutal in terms of enemies, they deal a lot of damage, whilst your gun has a very very long cooldown and doesnt always kill in one shot making it very difficult to survive for longer than 30 seconds.
This was our first unity game also, because of that many small details might be missing, all the code was done in 2 days because we missed saturday, so we didn't had enough time anyways.
:sunglasses:
A classic space game but with a really unique twist, I love it. Great graphics and music too!
The control changing is an interesting mechanic. My main complaint is the fire rate being so low, which made it really hard to get by even a single enemy until you could manage to upgrade your weapons. Neat little game though!
Cool game! I like the shop that you can upgrade your abilities. Really brings this to life!
If I could play using only keyboard, being shooting automatic or somehow keyboard controlled, it would be a bit less frustrating! But I had fun, cool idea, and the shop makes the difference! :D
I really like how you incorporated the theme with the movement controls, the art for the ships is really nice as well gj
i love the main menu!! i spent a good minute just admiring the button feedback and sound effects when the cursor hovers over the different options :laughing: the font you guys chose is super nice and fits well with the rest of the game. i really like the red/blue blurrish effect put on the score on the top left and the shield counter on the top right. i think it would've been super cool if the same effect could be applied (perhaps to a lesser degree) to the ships and the asteroids to make the aesthetic of the game more cohesive. the effect adds some dimension to the score keeper and shield counter which i think looks really awesome, while the ships and asteroids look "flat" if that makes any sense
i also think that the white pixels around the edge of the black ships could be cleaned up (not sure if they were assets you guys picked up, or if they were ones that you created). the purple ship looks much cleaner, so if the black ships could be similar in polish, then that'll help take the visuals to the next level!
i'm someone with a smaller hand span, so while most of the controls were within reasonable distance, there were a few for which i really had to stretch or crank my hand at a certain angle (i.e. L & E, W & P) to the point where it became rather uncomfortable and i dreaded having to switch to those buttons. i really like that the controls switch every 10 seconds, but i think revisiting some of the controls where the buttons are further away would be really helpful to those with smaller hands.
i REALLY enjoyed the upgrades. made me feel like a lil noob upgrading into a powerhouse with each playthrough. i think there might've been times when the upgrade didn't apply until two games after. wasn't sure if that was intentional or perhaps a bug.
if mine eyes do not deceive me, i believe that when the asteroids hit the enemy ships, they took damage as well, so THAT was super cool and i really enjoyed that!
i think the firing rate for the player's ship can be boosted just a teeeeeny bit more. with the upgrades, it definitely makes the subsequent playthroughs much easier to survive, but the beginning was quite slow, so a bit of an adjustment could make the start feel not as sluggish.
i also think that either a visual cue or an audio cue for when the 10 seconds are up can really help!! i did like that it seemed there were multiple music tracks in the game, so it changed up the mood from time to time!
overall, nice work and great job for a first game in unity!! :D
Very good game with a nice mood and lots of potential! And it was awesome welcoming you to the stream yesterday! Here’s the VOD if you want to check that out again: https://youtu.be/Fh3ux7N9fJ8