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By larzan
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Comments
move127
2016-08-29 02:13
I like the mechanic of using the stopper to set the angle. Of course the game needs more content. I was surprised that the rock stopped when it hit a vase. I thought it would go through, that way you can hit multiple vases in one throw.
I liked the art style, and the aiming system. It felt very intuitive. The one thing that I miss is an indication of how long I've held the spacebar button down for. That would help me judge the distance of the shots that I'm trying to make.
6 hits, 4 misses in 85 seconds!
I'll disagree with @brookzerker here and say that, in a way, not having a visual feedback for the strength is interesting, as it becomes something a bit musical: you have to remember/feel the rhythm of the last push-and-release action. Maybe using a sound with a pitch that goes from low to high could reinforce that?
I have no idea how to @ your name Rico :( but I think an audio feedback system would be a great way to gauge things.
Very retrogade game which is good ... if it became worms it would have been a disservice to the theme.
Enjoyed playing this: missed 27 in 160 seconds.
Nice art reminds me of roman pottery
c4m
2016-08-29 18:17
Like some have already said, the firing mechanic is quite nice. Like it! I feel that the ground destruction is kinda extra, though, seeing that you are not applying any physics to the vases.
I like about the artwork. The game mechanic is also simple. The ground destruction is close to "worm", I like it.
kai20
2016-08-30 15:39
the art looks good. the game is just not really responssiv so i dont know what to do
good theme wise, but you should look for your own creativity, I know it's there.
Fun game :)! Interesting idea though i have to agree with @brookzerker, some indications regarding the angle and how long you've pressed the spacebar would have helped.
^^Alina^^