FoonLudum Dare ExplorerLD33 → Crypt of the Minotaur

Crypt of the Minotaur

By excaliburjs

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CategoryRankScoreCount
Coolness280
Fun913.78
Overall1523.72
Theme2003.87
Audio2923.32
Graphics2923.87
Mood3813.32
Humor5282.77
Innovation6032.91

Comments

pnkthrepwood 2015-08-25 02:07

Good game! Nice graphics and fun

josearias 2015-08-25 02:09

Damn Heroes! Leave my gold!
Fun :)

aiursrage2k 2015-08-25 02:09

Defend your treasure

thomcc 2015-08-25 02:33

one nit: if you don't move the mouse when the player moves, the aim position stays focused on the old spot. (you need to either update that when the camera moves, store it as a camera relative position, or just update it every frame)

jstclair13 2015-08-25 02:33

The heroes are stealing the all my gold...who is the real monster?? Super fun game and awesome graphics

move127 2015-08-25 02:35

One of the best LD games I've played. Great graphics and controls.

qaterknan 2015-08-25 02:38

So far the best game we have played. It is pretty short - I would like to see more enemies or mechanics.

jnolankennedy 2015-08-25 03:09

It's fun and has a lot of potential. Just wish that there was at least one or two more enemy types to help break up the game flow a bit.

shiroookami 2015-08-25 03:10

Great game. Action-packed and easy to pick up. A classic take on the theme done extremely well.

mathstr0 2015-08-25 03:11

Great job! Keep it up!

ultravisitor 2015-08-25 03:31

The pixel are is really well done. The Minotaur's swing is fun to execute. Sometimes I get surprised when what looks like one knight turns out to be four... But other that that I found it to be very clear and fun to play. Cool idea!

tsn_rampage 2015-08-25 03:35

Great game! I think a leveling system would have been a nice addition :)

goutye 2015-08-25 04:38

Nice graphics. Hard to manage to be every where on the the same time! Hopefully, there is the fireball skill o/

kaype 2015-08-26 04:18

Really well-built, runs at a perfect 60 fps for me.
Had a lot of fun, and the blood particles are top-notch lol

great work

pcmccull 2015-08-26 04:27

Fun game, at first it looked like it was just a kill the humans game, but then I noticed that they were stealing my gold! I had to stop them.

pkenney 2015-08-27 04:31

Wow, very slick, and a great feeling of weight that made the axe fun to use.

Loved the look and the core mechanic. The fact that I couldn't see the whole playing field had me running all around like a paranoid maniac! I think I would score better if I started to understand the spawn patterns better.

Oh, and the dash attack was a blast, too!

cheesyramen 2015-08-27 04:55

Nice idea! It could be a solid base for something great!

ionprogramming 2015-08-27 05:05

Well polished and good fun!

shawn42 2015-08-28 03:44

Overall great entry. It felt a little hard to aim, but it felt great to dismember those dang heroes stealing my lootz!

crazi456 2015-08-28 05:37

Very fun! Dash ability felt awesome! Great work

fistmaker 2015-08-30 09:49

Great game!

cyrixd 2015-09-04 08:29

Very solid game. Control was very tight and responsive, well done!

vikingpotato 2015-09-04 09:13

Nice and super polished game! Loved the art.

bombjack 2015-09-08 19:11

nice gameplay and art. could be great to have the camera zoom out when enemies are not in range in order to have a better overview of what's going on. I had fun :)

wertle 2015-09-12 23:04

I loved the sound effects on this, they were super juicy! I think there were a lot of little issues with feedback that could really push this game forward. It was unclear to me when I was taking damage, because I assumed the knights were just going for the treasure, i didn't register them as "attacking" me and only noticed I was low on health when the screen edge effects kicked in. A sound effect would have sufficed since figuring out a fancy animation on the knight would have been a lot of work. Though if you went the animation route, I'd recommend something really simple and obvious. I big ole sword swoop sprite perhaps, just something that makes the silhouette on the knight REALLY different so I catch it right away. I also wasn't clear exactly when I took damage, and wasn't sure how to attack them such that I wouldn't take any damage, since our ranges overlapped. I think you could have given a beat on the minotaur's death before going straight to the score screen to give me a chance to register what had just happened. Even if there was no animation, if everything on the screen just froze in place for a beat and maybe a sad sound effect, it would have given the same effect more or less. I felt sorry for this minotaur, his plight seemed hopeless. Nice job!