FoonLudum Dare ExplorerLD34 → Root Dungeon

Root Dungeon

By tasgardyen

View on Wayback Machine

CategoryRankScoreCount
Coolness352
Graphics3883.68
Innovation7852.72
Humor8171.95
Mood8392.71
Overall9012.85
Theme9802.84
Fun9822.46

Comments

2015-12-15 02:45

Two button controls and growing... (But here we have 3... and the growing concept are stats...)

I tried 4k resolution and the gameplay was the same...

Low Poly Design OK but the main character?? and 2D enemies?

When you are fighting with 2 enemies at the same time there are problems with the attack.

The low poly style fits good but the 3d model & animations... Because the main character makes erratic movements and the gameplay doesn't have any goal.

The gathering of resources makes no sense.

There are a lot of menus.

I don't undestand why the game designer has decided to make a game with this kind of static gameplay.

Maybe the music and the particle effect are the best parts of the game.

Good Luck

tayloranderson 2015-12-15 04:16

I really liked the lowpoly style, and in general I think the battle system has some potential, but the game is too complicated I think--it would've been better to reinvest some of that development time into making the battle system more robust/less buggy. I liked it though!

peterthehe 2015-12-15 16:13

Quite complicated. A decent entry for the 72h it was made in though!

greebocherry 2015-12-15 16:20

Great, but unused potential. Fighting was really stale, whole game is quite laggy for me as well. Would've been a great game with more polish.

sathorn 2015-12-15 16:25

The game looks really cool, but it's too buggy and complicated to be properly played.

tomenluca 2015-12-15 17:08

This game looks very cool and I like the thematic. But the game seems overly complicated. Most of the time I don't know what I'm supposed to do. Also there are quite a few bugs, for instance, mineral and fountain text can persist in other screens.

spirit-2 2015-12-15 17:22

A good game, indeed, but maybe out of place. Themes are not really present, and the fighting systems are too restrictive to be real-time fighting. I really liked the game, but it is too static for me, and it looks like you can do a lot of things where it doesn't. (Maybe because of the menus ?)

nirabazgames 2015-12-21 03:38

nice colours and good mechanics.

phocker 2015-12-21 04:15

i really tried but i could not figure out any of the contoles for doing this game - too bad because it looks awesome - nice effort

themadknights 2016-01-03 16:46

The concept is really nice. The art is awesome.