PERMUTATE by TravisChen 2016-04-19T02:24:00
Pretty cool idea, and nice use of the physics engine! Imagine if you had multiple people playing this at once, each with a different shape.
Foon → Ludum Dare Explorer → Users → Auroratide
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 35 | Shapeshift | Omnixis | jam | 381 | 3.40 | 3.48 | 4.24 | 3.20 | 3.17 | 3.05 | 52 |
Pretty cool idea, and nice use of the physics engine! Imagine if you had multiple people playing this at once, each with a different shape.
Cool concept! I like how the player's advantage is the ability to plow through terrain when different shapes.
This is a pretty cool game! I didn't quite understand the gravity mechanic, but the twist part alone was both well executed and fun to play.
Pretty cool puzzle game! At first I was wondering what you could do with just one laser, but you managed to make it pretty challenging. Good work!
Cool game! I found the ultimate strategy: use form 2 to speed to foes, then swap to form 3 for an insta-kill ^.^ My favorite part is how the whole game can be played with just the mouse.
Excellent graphics and gameplay! The shapeshifting mechanic really feels like a part of the actual game itself.
Wow, this is a beautiful little game. Cleverest use of theme I've seen so far with the changing dialogue, and a good message too.
Excellent graphics and effects, and the customization was pretty cool too. If the bullets were slower and you had more enemy types, this could turn into a rather splendid bullet hell game.
Excellent music and graphics. I love how the fly is just 3 pixels!
This is a decent puzzler with a lot of potential. The shape was pretty slippery, but once you get the hang of it, it isn't too difficult. My favorite part was how you included the instructions in the beginning; many jam games tend to lack those!
Very funny! The choices of transformations are very hilarious, primarily because of how unrelated they are. The hair dryer is the best. Just got stuck on walls often, but other than that, really solid game.
Wow! Beautiful and polished. Using perception as an interpretation of shapeshifting is very creative. I also liked the little proverbial statements; they really added to the mood!
The thing I found interesting was that the more perception modules one obtained, the harder it became to navigate, since your size got bigger. However, I think this actually had a positive effect to the gameplay, forcing players to lose perception so that they seek to get it back. Combined with the text about not focusing on what we lack, it was perfect.
As an interesting side effect, the game makes you think about people who have perceptual disabilities, like blindness or deafness. Excellent work!
Interesting idea for a puzzle game. There's a lot of potential for a game like this to be further developed, perhaps with different kinds of power pellets, and so forth. Pretty cool!
I really like the tesseract idea! The fact that there was no concept of "down" really made the level feel alien. Whether intended or not, that was pretty cool.
Awesome atmosphere! Horrory-like games really strike a chord with me, and your execution was excellent, with that circular viewport and shifting maze. Also clever use of theme, having the level shapeshift rather than the player. Good work!
Pretty cool concept! I had the most difficulty when in the middle of shifting, since I couldn't know what shape I was. Maybe when shifting, the screen clears so the player has enough time to figure out what his/her new shape is? Other than that, good work!
Beautiful effects! I found it difficult to know what shape I was going to swap to, and the middle shape often obscured my field of vision. The graphics and animations though were very good for 48 hours. Good work!
Interesting variation on tetris! I think the game could probably be more dynamic if we could change the piece at any point rather than waiting, but it certainly adds an extra dimension to an otherwise classical game.
Coincidentally, I also made a tetris variation (:
Simple, but well executed. Nice work!
I guess I don't have the reflexes it takes! Cool little game, with graphics and auto that suit the minimalistic feel. Perhaps if started off easier and progressively became faster, it would be even better.