FoonLudum Dare ExplorerLD38 → Crustacean Frustration

Crustacean Frustration

By nofxboy1234, nofxboy1234 and nofxboy1234

View on ldjam.com

CategoryRankScoreCount
Overall3.719
Fun3.429
Innovation3.149
Theme3.579
Graphics3.859
Audio3.429
Humor3.009
Mood3.579

Comments

d3zmodos 2017-05-01 07:30

I'm also from Cape Town!

Initial impressions: I'd really prefer if you didn't force me into fullscreen mode right at the start, I opened the game and controls.txt at the same time. :( Also I found it quite hard to find what I want in controls.txt, I'd group it by control set (so have the WASD/arrow keys all together). Also the controls item in the menu doesn't appear to work for me. The game doesn't fully pause when I press pause (projectiles keep moving), not a problem at all, just something I noticed :).

The game was really frustrating...until I discovered I could double jump :D (it wasn't immediately obvious and doesn't say anywhere that this is possible). I really liked the music and the character art, pity the chest didn't get it's own just-as-pretty-as-everything-else-art. I liked the camera work, didn't notice it at first but it does a good job of showing me what i need/want to see.

nofxboy1234 2017-05-01 11:21

Thanks for the feedback :D! Nice to see some fellow South Africans here as well :)

djfariel 2017-05-02 01:18

This was actually pretty fun. I liked the way the character felt, jumping around and attacking. The knockback on enemies felt great, and the music just tied it all together fantastically. My primary complaint was that the ability to double jump was not conveyed at all, so I was confused for my first few moments of playing and being unable to reach higher platforms.

Great job all around! Shoot for a bigger project next time. :)

zirrrus 2017-05-02 08:31

Took me a second to figure out that you could double-jump. After that the game was much more fun. The platforming was solid and the way enemies react to being hit felt pretty good. Being able to reflect projectiles(sometimes) was a cool addition too.

I love the unique art style. And the music fit it very nicely too.

tommyflower 2017-05-02 11:32

I loved the neat character design and environment. I found very useful to have an health meter for enemies, even if at the beginning it wasn't clear what it was :). Only thing: I felt that the characters were a bit too big for the screen, making the scroll movement a little uncomfortable for the eyes. The music is cool!

mooncalf 2017-05-08 01:40

Thought the game was impossible until I learned from comments I could double jump. I like the art direction and music was fitting. Great game.

athomicus 2017-05-10 10:48

great game nice job