FoonLudum Dare ExplorerLD38 → Saucy McMassive vs The Universe

Saucy McMassive vs The Universe

By blackymagick, saucygames and essejparr

View on ldjam.com

CategoryRankScoreCount
Overall3.003
Fun2.003
Innovation3.003
Theme4.003
Graphics4.003
Audio2
Humor4.003
Mood3.003

Comments

d3zmodos 2017-05-01 07:07

I found it pretty hard (after 4-5 tries I haven't beaten the ice planet yet D:) but I really liked the planet art. I found the controls quite confusing though, and kept pressing the incorrect direction key and getting hit (which may well be part of why I found it so hard). Also there wasn't much variation to keep it interesting, the ice planet has quite a bit of health so it takes a while to destroy but there isn't anything that changes over that time to mix it up at all (power ups/super asteroids, different sorts of attacks from the enemy planet, getting faster, etc).

cerno-b 2017-05-11 18:28

I came here because of the art, which is outstanding. A shame really that you didn't manage to put all assets in the game but at least you added them as a gallery. I love the idea of the cool ice planet.

Music is simple and effective, but the sound effects could use a little more oomph. Also you could add a lot to your game by adding some simple effects like screenshake, especially when you slam into the planet.

Overall, I found the game a bit on the easy side and what difficulty there was, was mainly due to some control flaws, which I would identify as the area that needs more work. First of all, I think the control scheme should be simplified. I didn't use the slow down function and I didn't miss it at all, since you can achieve the same effect by just pushing in the opposite direction you're moving in. Using mouse and keyboard in tandem can work in general, but I felt your keyboard responsiveness a bit lacking (I think you identified that as a bug already). After slamming into the planet, my asteroid is uncontrollable for a moment, which really takes away from the otherwise quite arcadey feel of your game. I think what might have worked better here would have been to invert the acceleration direction at the moment of impact, catapulting the players away from the planet. Definitely give them control over the character at all times.

In order to make the slam attack less cheap, you could have required a minimum speed for making damage and maybe deal damage to your asteroid if you are below that speed. What it boils down to game design wise is that there is little risk-reward balancing, so I can just carelessly throw myself at the planet without a second thought. I know these things are tough to tune, but I think your game will benefit a lot from some more work in that area.

Overall I think you are on the right path. I honestly wonder why you only have so few comments with graphics like those.