tackorama 2015-08-28 15:13
Floaty purple monster was good to control and play. Game needs more development and the placement of the camera needs improving.
Foon → Ludum Dare Explorer → LD33 → Purple Monster Attack
By kugrou
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Audio | 486 | 2.90 | ||
| Mood | 507 | 3.14 | ||
| Theme | 519 | 3.46 | ||
| Graphics | 612 | 3.20 | ||
| Humor | 652 | 2.57 | ||
| Overall | 677 | 3.04 | ||
| Fun | 700 | 2.83 | ||
| Innovation | 763 | 2.71 | ||
| Coolness | 1268 | 48 |
Floaty purple monster was good to control and play. Game needs more development and the placement of the camera needs improving.
I'm running Linux.
Clicked Options -> Segmentation Fault lol
Interesting game with a nice atmosphere.
It would have been nice to have a countdown timer to let you know how much time you had left to take out people.
It is me or the camera turn around you all the time?
The gameplay is simple and the dusty screen add to some "vintage" gameplay as I would say.
It is interesting but maybe not too much gameplay, would have like to see more about that flying monster! :)
Nice Purple monster!
Looked pretty and had good touches of polish, such as the bouncing people and the monster's dreads.
Would have preferred a more traditional camera, rather than a fixed rotating one, especially given the lag it exhibits when the character is moving quickly to the side (I was able to get the monster complete out of frame; makes navigation frustrating). Also, the left/right rotations were inverted from what I would have preferred, but I was mostly able to adapt.
Not much gameplay, as had been noted. Almost gave up before it ended and I realized that there was a timer and a kill count. (I managed to skip that part of your description above, whoops!) But even just basic UI elements with those two values on them would have prevented me from thinking I was just running around in a small tech demo with no objective. The fixed camera made it particularly hard to recognize that there was a moving shadow that could be tracked.
Pleasantly moody music. I want to say that a few sound effects would have added a lot to the experience, but upon reflection, I realize that I felt as though I was watching a silent film, which could actually be a desired aesthetic which could be expanded upon. Nonetheless, I felt unpleasantly disconnected from the action, needing some additional feedback as I killed the people below the monster. Especially since I couldn't actually usually see the people below the monster, again due to the fixed camera.
I liked the music, but it didn't really feel, that relaxing music fits to a scene of a monster killing happy, jumping people.
Noise/Grain was quite irritating, a bit too much, maybe, but gladly you let us turn it of.
I did like the tentacles though :-)
The camera made things difficult, it would be nice to have some camera control with the mouse or something. Tentacles were nice, though.
My best death toll was 78!
Thats not a monster, that's a cute flying thingy!!!
- controls were hard to get used to
- i feel like turn left and right are backwards
- good music
- the camera is a bit frustrating
- graphics look cool and i like the physics on his dreads
- not much there in terms of gameplay but seems like a good start for something