FoonLudum Dare ExplorerLD45 → LD45 - Cards of Creation

LD45 - Cards of Creation

By starblast

View on ldjam.com

CategoryRankScoreCount
Overall7033.3129
Fun6753.1329
Innovation6473.0728
Theme2663.7328
Graphics10162.2828
Audio6752.3028
Humor6262.5624
Mood9122.8425

Comments

helen 2019-10-07 23:04

Good game for your first try. The idea is good and it's nice to see everything growing.

drums 2019-10-07 23:04

It was a bit difficult to learn what I was meant to do right away, but I love the large amount of elements you added and I can tell a lot of coding wen't into it. Great job!

krisdev 2019-10-07 23:57

I see lots of us had the "God Simulator" in mind :D Love it!

trifectuh 2019-10-08 02:38

Once I turned off autocast the game made a little more sense. It seems like there isn't a ton of input required from the player to launch the satellite. I had fun watching the world generate though. Great idea that could bd pretty cool with some more work.

starblast 2019-10-08 06:06

@trifectuh Indeed, due to real world constraints I started quite late with the project so it's everything but balanced. The initial idea was to make it a challenge where to put the events late game to minimize damage to society (and nature in general) but didn't really have time to implement it properly.

flaterectomy 2019-10-08 18:04

An interesting concept of having a life/world-sim be triggered with disasters.

I would have liked to have seen some more feedback - for instance, it wasn't immediately obvious to me I had to click a card, and then click on the map. When I moved my mouse across the screen after having selected a card there was no indication that clicking somewhere would have an effect (and I am sure I did click and simply didn't pick up on events happening), so I just assumed that wasn't how it worked.

After fiddling around for a while I figured it out though. I also turned off autocast.

starblast 2019-10-08 18:14

@flaterectomy While autocast is on you need to have at least 1 bar full, yeah should have just put autocast off by default, was an interesting idea but ultimately poorly implemented

thevinter 2019-10-08 18:29

Would be cool for it to be more strategical so your choices really have an impact on the game. But rn it's really fun just to watch the stuff happen. Good job!

akusan 2019-10-09 03:49

I really don't get what was going on but it was really interesting to see what would happen by clicking stuff. Fun little God simulator with cards. Well done!

whooshy 2019-10-09 20:32

Good idea! Felt more like a sandbox than a game though, not sure if that was intended or not.

azambie 2019-10-11 15:45

This game is quite good and fun!

bootak 2019-10-11 16:46

I like the idea, had some fun playing this. I've managed even to launch a satellite! Some stats of population, technology level and so on would be also nice, in my opinion.

s-yanik 2019-10-11 17:16

An ambitious concept of creating the world in God mode finally succeeded in terms of the initial idea. Nice.

hkspadez 2019-10-11 19:04

really fun little god card game. spoke with you over discord that it reminded me sort of on a old wc3 mod i've played. great work!

joe-williamson 2019-10-11 19:47

Interesting little simulation. I was delighted when I first saw a building pop up.

Then I threw lots of disasters at it like a good evil deity.

rhymar 2019-10-12 18:13

fun idea, with some polish this idea can become something big

james-dunlap 2019-10-13 16:41

Interesting take on the god game. However, it did seem that the randomness of the events when cast made it very difficult to plan and implement a civilization. I wasn't able to get to the point where I saw anything like people growing. I just got trees. The water squares seem to spawn randomly after playing a rain card when, realistically, it probably should have generated rivers of some sort.

It is an interesting idea worth further exploration, but feedback to the player on what will happen or needs to be done will be key to success.