FoonLudum Dare ExplorerLD45 → InfiniProspector

InfiniProspector

By james-dunlap, Anthony Dunlap, Cameron Dunlap and Oliver Richmeier

View on ldjam.com

CategoryRankScoreCount
Overall5583.4523
Fun5923.2123
Innovation9712.5923
Theme7523.0723
Graphics4203.7323
Audio3533.3823

Comments

itsbamboo 2019-10-07 22:40

This is pretty neat! The player kind of looks like Mario! Nice work!

ordineu 2019-10-07 22:42

This was quite fun, although I think the zones stopped changing after a while and the rocks became invisible. It'd be nice if we could upgrade our pickaxe -- after a while the *tink tink tink tink tink tink* noise went from rhythmic to repetitive.

taqoshaq 2019-10-07 22:44

Nice work, impressed with the amount you guys got done in the 72 hours.

Unfortunately, I wasn't quite able to figure out the second game-loop. I saw that I was able to dig through some tiles but not others, that my oil (and light) depletes over time, and that some tiles yield materials.

However, I wasn't able to figure out what to do once I got those materials. Was the button next to the money counter in the top left supposed to do something? Open an inventory? For reference, I was playing using the WebGL build. Maybe I'm just dense and missed something!

Otherwise, it looks like you all made a pretty ambitious game for a jam, and seem to have really executed. Nice work!

yolziii 2019-10-07 22:46

Nice atmosphere, good work!

mikymod 2019-10-07 22:47

I found it really interesting! It reminds me to the good old days! I found the music a little bit minimalistic but it fits well with the theme. Thank you!

james-dunlap 2019-10-07 22:48

@itsbamboo Thanks for playing! Yes, he does look like a famous plumber. We discussed changing that as it wasn't really intentional, but decided to keep it.

james-dunlap 2019-10-07 22:50

@ordineu Yes, the zones stop changing and the rocks become invisible. The first was because of the limited time. With more time, we would have kept adding zones. The second is a bug that I plan to track down, swat, and upload a fixed build. We did discuss upgrading the pickaxe, but did not get it implemented in time.

james-dunlap 2019-10-07 22:51

@yolzii Thanks for playing and for the compliment!

james-dunlap 2019-10-07 22:52

@taqoshaq Thanks for trying the game. In order to sell materials and buy more fuel, you have to return to the surface where there is a shop. When you are standing next to the shop, a second button will appear next to the one you saw. The first button is not intended to do anything other than to display how full your backpack is.

taqoshaq 2019-10-07 22:58

@james-dunlap Aha! Got it! I think there might have been a hover-over or selection animation on the backpack icon, implying that it was meant to have interaction. I didn't see the sell button at the shop!

kruemelkeksfan 2019-10-07 23:04

You built a very fun core game loop, but my exhausted mind did not allow me to live long enough to see the second layer. With money being that scarce on the first shopping run (I can barely afford the oil) it would be nice to have some ladders from the beginning, to counter 1 or 2 rookie mistakes (although this contradicts the theme, although you obviously already have a pickaxe, lantern and full load of oil). I don't think, that the game necessarily needs pickaxe upgrades, it would already help a lot to speed up the mining speed of the default pickaxe, to minimize the boring part of the game.

hydezeke 2019-10-08 03:33

> Be careful how deep you dig at a time as you can only jump up two tiles.

Ignored this, immediately dug down and lost hahaha. I liked figuring out how to safely get to minerals while making sure I can get back up! And questioning 'is it worth using a ladder here?' The ambient music was really pleasing too. Good job!

james-dunlap 2019-10-08 03:45

@hydezeke Thanks for playing! Yes, that is all part of the fun of the game. There is a "suicide" button in the upper right, but you lose all of your minerals when you die, so use it with caution!

starblast 2019-10-08 13:28

I love mining games, I love Terraria, this was an immediate yes for me

daria-toni 2019-10-09 15:58

It's a bit difficult to calculate your actions immediately, so as not to die as soon as possible. Haha. But it was interesting to play, simple controls, nice design. I'm pretty sure more can be made of this idea.