lomt1k 2019-10-07 00:34
looks :cool:
Foon → Ludum Dare Explorer → LD45 → Hello World
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 356 | 3.17 | 22 | |
| Fun | 395 | 2.80 | 22 | |
| Innovation | 95 | 3.75 | 22 | |
| Theme | 79 | 3.95 | 22 | |
| Graphics | 340 | 3.00 | 20 | |
| Audio | 228 | 3.08 | 19 | |
| Humor | 266 | 2.41 | 19 | |
| Mood | 331 | 2.94 | 21 |
looks :cool:
Interesting take on a test based game! I'd love to see more commands! Nice work!
Such a cool idea and really well polished for such a short time.
I had a very hard time to understand what to do without the help of guide. The terminal is also painfully little, maybe been better on the left side and the output on the right side, interacting with the scrollbar forces me to press enter to be able to write again. I also found myself pressing tab or up arrow for autocompletion or old commands, would have been nice to add. Anyway nice concept with the terminal!
Ironworks seem to get mistaken for iron mines? I got until third level guide offers no help from there. The buildings list also doesn't update. The idea is pretty cool. It would be nice if you could use tab to autocomplete like in some terminals.
Interesting idea, I couldn't get past Level 2 at 92%, I didn't know what to do because `guide` did not print anything anymore and I couldn't find anything new to build. The commandline could definitely benefit from autocompletion and history. It's not clear where you have to click to gain focus on the textinput, ideally the whole command window should make you focus on the input. Why does the game show things outside of the commandline? The level indicator and the buildings could be displayed just like resources via a command, and then the game could be played in an actual terminal. I hope you'll continue working on the concept :)
Nice concept! But I also felt, that I had to rely too much on the 'guide' command, to know what I'm supposed to do or how to progress. The command window could also be bigger and I think it would be neat, if you could browse through older/used commands with the up/down arrows, as you can do in the console of internet browsers.
It was fun to play, although I often wrote the word "guide". In general, I want to wish only good luck in development! For one person, not bad for a start.
I don't really know what to do after the guide stops helping me. The help isn't very helpful either xD It doesn't say anything about ironwork. "Build" shows incomplete list of possible buildings, there's no ironwork which I already have built.
Also there's one formatting issue:smeltery.PNG
After I fullscreened it I saw that it was smeltery, but I still couldn't buid it nor get any help about it.
The concept was great, with some polish it would be a really cool game!
Nice idea! Sometimes I felt I needed a bit more guidance. The `guide` command sometimes didn't output anything, and while I like exploring what's possible, it got quite cumbersome after some time. When I reached level 3, I had no idea what to do anymore and had to quit. But I know from experience that terminal applications are surprisingly hard to make user friendly, so I think if you put in a bit more work, this could turn out to be really fun! I like the minimalist graphics and the general theme.
A couple of small things: - The build command is supposed to show all available buildings, but doesn't show the ironwork at level 3 (I was quite confused for a while...) - `build coal_mine` or `build ironwork` responds with "You can't have more *Iron* Mines" - Maybe un-indenting the lines starting with `>>>` would help visually to see where the output of the last command starts. - Use space more efficiently. The terminal is the most important thing in the game, so it should be allowed to take up more of the screen (also, if you remove the "Command terminal" heading, the whole thing might look less cluttered) - autocomplete... PLEASE!!! :stuck_out_tongue_winking_eye: