FoonLudum Dare ExplorerLD44 → Master of Lifeblood

Master of Lifeblood

By oillen

View on ldjam.com

CategoryRankScoreCount
Overall10272.8621
Fun7493.0521
Innovation7552.9221
Theme6673.2121
Graphics9022.8621
Audio7011.7317
Humor7712.4221
Mood9992.5820

Comments

bartman 2019-04-30 14:28

Is there a macOS version? Or webGL version would work too, I want to try your game out

jofersgames 2019-04-30 15:06

Pretty cool :)

hakiergrzonzo 2019-04-30 15:35

Pretty cool, but IDK how collectors work, balance needs some work

oddsocks 2019-04-30 15:44

Nice little game. The collectors kept getting stuck on the defense towers. Otherwise than that, some solid game play there. Nice work for a weekend.

bramreth 2019-04-30 16:37

sweet concept! the core gameplay was fun, had a blast slaughtering the soldiers. The camera movement felt a little sluggish, some extra control like panning with a middle mouse click might be nice. Also although no doubt there wasn't time for it I thinnk in the future some map background would go a long way. you should be proud of what you accomplished :smile:

oillen 2019-05-03 13:53

@bartman I am sorry, I haven't bought a GM:S(1) license, so there are no exports except Windows available to me.

@oddsocks workers are not fully automated, they collect or hunt only in a radius of 256 pixels and are good at getting stuck in your base

@bramreth panning with middle mouse? once thought I am old school X) I think i will add something like that next time, good idea. In truth I lost tons of time to real live nonsens, but Ludum Dare would not be the same without it ;)

thank you all for playing :dvd:

suchista 2019-05-03 16:22

Nice game! Some problems: It's too easy, some more challenges would be cool. The workers behave weirdly, Slowing in buildings is quite frustrating. Also, too bad there's no winning screen! The art is fine. Good job!

gentel 2019-05-05 21:07

Making an RTS game for Ludum Dare is a bold choice in itself. Really it's one of the hardest genres you could pick. The player unit AI was quite good. I liked the two different types of enemies and the enemy mechanics were themselves well done. The controls were familiar enough to Starcraft that I could figure them out with no major issues.

Getting stuck on enemies and a somewhat confusing unit build system were my two biggest issues. It seemed like the progress bar wouldn't start until like 5s after I clicked the button and there wasn't a construction queue. Fixing these two issues would unlock a ton of potential in the game.

popdaddygames 2019-05-05 21:55

Those creatures are creepy as heck

yohsk13 2019-05-06 08:54

I'm a big fan of RTS, so it's nice (and impressive) too see one (or the base of one) here ^^. I must admit I didn't dare to do it myself (I thought it would take too much time). Well done :)

icxon 2019-05-08 23:28

Need more enemies! :smiley: A lonely knight can't damage the small colony even once.

Pathfinding is a hard task when you allow to place buidings randomly. I think you could add some sort of repellent force to minions near colonies so they will avoid collision while still following the target. It's much more easier to implement rather than A* or similar.

Here is my playthrough:

https://youtu.be/doZTnQrTBqk

joni-jarvinen 2019-05-15 15:39

I haven't seen many RTS games in this jam and this one is quite competent, so good job! Lack of background noise (either sound effects or music) makes the game feel a little lifeless, though.

rjhelms 2019-05-18 00:02

Lots of good feedback already, I don't have much to add. Some more pathfinding when moving the units so they avoid obstacles would add a lot of polish, but the core concept here is really solid.