Foon → Ludum Dare Explorer → Users → LaurenceOgden
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 49 | Unstable | Rise of the Emoji | compo | 437 | 3.09 | 2.70 | 3.22 | 2.93 | 2.21 | 3.11 | 3.97 |
Seemed to get stuck after tasks. Noticed that the living room and study swapped places which was fun.
If you're going to give us busy work whilst you set up the real plot, could you make them more interesting? I'm not asking for minigames, just something less mundane and fetch-quest-y.
Pretty good overall, I like your web-gash system. Seems like you've got just the right number of commands to make everything work and memorable.
Pretty solid game, I think that last level was as big as you should make a level.
I really liked the glasses falling, butler and mouse models were pretty good. I would suggest your next development should be adding more gameplay. Maybe dynamic orders or something.
Great atmosphere, lovely graphics, that ending was a fun surprise, couldn't beat it though.
I personally did not enjoy the self-aware humour, felt it undercut the mood.
Great game, very polished, some nice ideas. I particularly liked chancing it through the falling debris to grab scrap.
Definitely one of the best games I've reviewed so far.
Suggestions would be - some sort of tutorial or explanation of how the gas mask/ helmet works and maybe pointing out that the scrap falls out of rocks; I missed it on my first couple of goes.
Graphics on the planets are very impressive, levels were well structured. Got something new out of each one, ended up having to thing about centre of mass and the mass of individual planets.
Eventually got stuck on a level with stars rotating in the middle, still one of the best entries I've played so far.
Please in future games please can you enable WASD as well as arrow keys. :-)
The physics worked right and the way it was possible to fail was good too. Perhaps some different objects with different weights for the disc? No sure you needed the little birds in the background on the left.
Fun game, bang on theme.
Feel like I solved a lot of the solutions by driving into blocks rather than building something. Presume that's what you were aiming for, kind of half way between platforming and bridge building.
I thought just having that little piano riff on repeat was jarring, you did give us the option to mute it, which was nice but I think either you could have given us a longer loop or just not put one in.
Good graphics on those 'hits'. Good sounds but a bit repetitive.
My suggestions would be to have some 'lull' night where no monsters appear and the sound is more chilled. Being full time on edge has less impact. Rather than spamming keys, have the player hit a series of keys in order.
Pretty good.
Yeah, I'm being prompted to request access, please move the permissions to public
Feels like two games stacked together, Warioware style.
Gave you good marks for humour.
Think you could have given us a longer audio loop, it was amusing when I first started the game but by third run was tired of it. Mute button didn't quite work for me - lead to some static.
I like the idea, I think the game works much better with your tips and tricks, like you say adding a tutorial would have been a big help. Even so early on I struggled to get the pieces where I wanted them, which I think loses part of the fun of original Tetris. Really good game overall though.
Great original puzzle game, required creative thinking, good job.
My suggestion would be to make the whole grabbing thing a little bit clearer on screen, as in make it clear why nothing is moving. I didn't understand the mechanics of level 6 - not clear what happened those two rodents faced off, so solved it by trial and error. Might be more satisfying if you gave a little text explainer if you're introducing a new mechanic like that.
Nice graphics/sprites too
Great Entry, bang on theme, explosions and things breaking. Nice variety of items and I'm glad the bigger ones could be partially broken. Also liked the little grinding particles when items rub together.
Suggestions would be that having both height and money as metrics seems a bit redundant and confusing. The money leans more into developing this into a full game but for this jam I feel like you could have cut it out. Same with the time pressure to load. For a game with this level of polish I would like a sound control menu.
I like the idea for creating level art, but I think you need to make it a little bit clearer. I consistently got stuck going left and trying to go down the stairs, and only worked out they were stairs from the other comments here. You could have just written it somewhere; that would have been fine.
Liked the game, liked the difficulty escalation, really liked the city and buildings in the background. As a next step I would vary up the obstacles so they're not only birds and they would behave differently.
Gave you a high humor score for the way birds would spiral off after hitting your ship. Hope that was meant to be funny.
Good game, very glad for the checkpoints.
Dialogue trees were trial and error but you kept them short so it was alright.
Very impressive graphics given the time limit.
@the-lame-brain, @bootak, @bqq, @loyance
Thanks for the feedback, I guess I should have play tested more, seems it's come out too hard.
@lunacyecho, - yeah I think the take away is that is you're doing a trivia game for general use it needs to be really basic, especially when the trivia isn't really the point.
@yoss-iii, great idea - could have used puzzle questions rather than trivia, got rid of that element.
Thanks everyone, glad you got some laughs at least!
I enjoyed the double vision, felt it fit the theme... but then I turned it off to try and hit a higher score. :-)
Felt you could have played into the theme and humour a bit more. Give us some dog poo and dodgy kebabs to dodge etc.
Enjoyable game, really nice graphics.