delightfullymad 2021-10-04 00:49
Fun game, and very impressive for a days worth of knowledge, very well done!
Foon → Ludum Dare Explorer → LD49 → (DE)BUGGER
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 118 | 3.81 | 21 | |
| Fun | 90 | 3.81 | 21 | |
| Innovation | 264 | 3.36 | 20 | |
| Theme | 390 | 3.22 | 20 | |
| Graphics | 149 | 3.78 | 21 | |
| Audio | 138 | 3.52 | 19 |
Fun game, and very impressive for a days worth of knowledge, very well done!
A nice little platformer with some neat little mechanic changes. Great for 1 day worth of work in the engine.
Main critique I have is it is very unforgiving; there seems to be a single path, if you miss a jump you have to go through it again which leads you back onto things that are firing at you.
in case you didn't know this is what actually happens when you debug your code
Quirky little game here, good show. Nice for one day of work in the system, keep it up, keep making awesome things!
Nice level design, cool concept with activating the enemies (not even to mention how cute it's that the bugs get mad when you're fixing them :D)
That was a fun little game. The activation of enemies kinda gave it a puzzle-y feel without explicitly being a puzzle. The music was simple but not annoying. The controls felt pretty good. One of the programs shot me through a wall though a wall though - not sure that was intended. It made me want more levels!
Wow, congrats on finishing the game with such a small amount of GMS2 experience! It's surprisingly polished!
I mean, I haven't encountered any bugs... apart from those that shoot 1s and 0s at you :smile: It gets quite hard pretty fast. Maybe make so enemy's projectiles can't go through walls. I still managed to beat it though, so the difficulty is not too hard. I wish there were more levels!
The setting and mood are real nice too. It also looks and sounds cohesive. I mean, there are some cool tunes and sound effects. Many compo games don't have any. It's impressive!
It could be great if you could jump with a down arrow when you are in an anti-gravity field. Or just use spacebar.
I was streaming and recording my playthrough of random compo games. Yours was on the list… but… uhm I was using new software and didn’t check if everything was ok so it recorded like 2/3 of my screen :sweat: I saved recordings of games where you could still understand what’s going on. Unfortunately in the recording your game the character is not on the screen quite a lot, and it's confusing :sweat_smile: I've tried to include all my impressions and opinions on your game in the feedback above
I love this, has a similar feel to super meatboy and other precision platformers. Really clean and easy to pick up. That last level though, ho-boy that was actually difficult. Well Done.
Playing this left me wanting for more levels! The gameplay, graphics, music and sound all fit together in a nicely balanced manner, great job! The only thing I would have liked differently is a more obvious activation of the exit. In the beginning I was a bit confused about what I needed to do. Also the shift mechanic felt a bit underused. But that would have probably been different if you had the time to add more levels.
I would say the core concept here is pretty strong. There is an inherent tradeoff in any particular activation order for the bugs, as which ones are activated first will affect the difficulty of activating the other ones. That leads to some fun strategizing about which routes are best, and just makes the level design process work pretty well.
I found the dash to be a nice addition, although it controlled somewhat unintuitively. Sometimes it seemed like it would give me an extremely large amount of gravity. I think perhaps that it is just normal gravity, but I am kind of expecting the dash to have almost no gravity...? I'm not sure. Maybe I've just played too much Celeste.
The last level was definitely tricky, although I managed to beat it in two tries. I think the difficulty curve is pretty alright all told.
I especially liked the way the gravity zones were used in the level design--having to use the gravity zones to get extra acceleration is pretty cool.
So overall, a nice little platforming game.
I liked it! You took a simple concept and made some interesting levels with it. The reverse gravity zones were used in some pretty clever ways. Could be cool if the surrounding world had a little more personality to it, but I know you were on a time crunch with the jam. Overall, this one was fun!
Simple art style , cool music and gameplay
Very good and clever design, the bugs had to be hit at just the right timing and that zoom-jump took some practice to get the hang of. I enjoyed the challenge, thanks.
Wow, very simple but very compelling mechanics! I love the clever level design with the gravity-swap orange regions. That last level was great. Especially with having to time my movements to dodge the angry-bit bullet storm.
Graphics, music, and sfx all fit nicely! I like it a lot!
Cool game. It was fun to try it out. The art style is really nice, and I like the music. Is it Bosca Ceoil, I hear? I found a bug, sometime you can dash into a wall and get stuck. The gravity zones are a nice addition. Good job.
@zimny11 Yes, it is bosca ceoil! It's actually my first time making music. I never noticed that dashing into walls thing but I can definitely think of how that would happen in the code. Thanks!