nosleepjf 2022-04-05 02:31
I really enjoyed the gameplay mechanic where you need to dodge flying debris/asteroids as you are harvesting resources. Also enjoyed the music. Nice job
Foon → Ludum Dare Explorer → LD50 → Doof Doof: Destroyer of Worlds
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 608 | 3.57 | 21 | |
| Fun | 584 | 3.47 | 21 | |
| Innovation | 130 | 3.92 | 21 | |
| Theme | 950 | 3.42 | 21 | |
| Graphics | 832 | 3.47 | 21 | |
| Audio | 431 | 3.55 | 21 | |
| Humor | 707 | 2.91 | 19 | |
| Mood | 907 | 3.27 | 20 |
I really enjoyed the gameplay mechanic where you need to dodge flying debris/asteroids as you are harvesting resources. Also enjoyed the music. Nice job
This is an innovative idea, I like that you can actually enter the planets and gather different resources from them. I did feel like the game would end randomly sometimes and I wouldn't know why, as my health was still fine, but other than that I didn't have any problems.
Nice music. Interesting game! Main character seems a bit sinister.
I was a little confused at the beginning even though you had the tutorial. I think I died and then it was very hard to continue. When I reset I had more resources and then I didn't have a problem since I better understood the game.
I think the "magenta" planets are a bit hard, because the projectiles are very hard to see.
Nice job :smile:
Although the game is pretty rough, the idea of mechanic that you can enter the planet is really excellent. i can image how fun it would be if more time for developing was given. The game would suddenly restart at some momment, so i didnt figure out the rule```
At first I didn't realize that the circles that cross the screen on the planets were to be avoided. They seem to be part of the background and there is no feedback to show that they cause damages. Once I understood it, the game became more interesting but a little too complicated (difficult to dodge such fast objects). The life bar should also be more visible. More detailed or varied environments on the planets could make the whole thing more immersive. In any case it shows that there is work, but with a little more time you could have made it more juicy! The general concept is nice. Well done to you =)
Cool idea. I liked the pixel physics when gathering resources. Super cool!
Cool idea! You should take more time to develop it further!
I liked the resource gathering loop. It was really cool how you had to descend into planets to gather resources. There were a few confusing parts of the game. I didn't realize that the meteor was moving towards the planet at first, and I also got confused when I died because the game immediately restarted without any indication that I lost. I think to take this game to the next level there should be more guidance on what you need to do, as well as make it clear when you lost so you're not confused as to why you suddenly respawned with 0 resources. But all in all, this is a really creative idea.
This is just awesome :) I especially liked the part where you can enter each planet and blow it into pieces. The artstyle is simple but solid, with fine color pallete. Soundtrack complements gameplay dynamic nicely. I wish missile shop option just adds time instead of freezing it (that's minor stuff, just imho). The best game I was able to play during LD50 so far. Definetily underrated.
Nice game, I love the idea of combining 2 different game styles in one
Helllooooo!
I just played your game and honestly, I thought it was quite a fun and enjoyable experience. It was not quite obvious at first that the bullets were bullets; I thought they were materials I had to catch. Imagine my surprise when the game suddenly restarted. That's when I realised they were bullets, and the white bar at the top left was not an XP bar, but a health bar.
Besides that, it was a pretty innovative little submission and I'd love to see where you would go with this. The audio fit the gameplay well, even though it did get a little stale after a while, but it didn't bother me too much. Cool concept! Keep it up!!!