volnyii 2023-05-01 20:12
too hard(
Foon → Ludum Dare Explorer → LD53 → Terminal Mayhem
By thomasvenner and Deloriand
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 949 | 3.21 | 28 | |
| Fun | 1006 | 2.92 | 28 | |
| Innovation | 342 | 3.63 | 28 | |
| Theme | 104 | 4.38 | 28 | |
| Humor | 708 | 2.88 | 24 | |
| Mood | 906 | 3.16 | 27 |
too hard(
I couldn't figure out how to rotate the conveyors. I was able to spawn them and place them, but it felt like I had no control over which direction they were going. I was using C to place them and E to try and edit the direction, but E seemed to delete them. Do you have any more instructions on rotating the conveyors?
Very fun concept and it looks pretty good, but I had a bit of a hard time finding out how to rotate the conveyors. Cool game!
Just absolute chaos but a lot of fun. Would've been good to know specific packages were coming from but thats part of the charm! Great Job
Funny Idea, the controls are a bit hard, especially with no mouse and only a touchpad. Also it lagged a bit on my Laptop (downloaded version).
But a very cool idea with very nice graphics and sound. I like it! At first I didn't knew exactly what to do, but found that out after some time. Would be nice to have some indicator which mode is active.
That was really hard to understand, because the packages came in both entries to different countries. Is the gameplay to create conveyors and then to change one or more depending on the current package that came in? if so, then its almost impossible in the harder levels :D if not, then i couldnt get other idea how to do it :( Anyway when it comes to art music and overall feel, the game feels great, creating conveyors is satisfying, physics work well and it looks and feels super clean
Thank you all for the feedback. Unfortunately we won't have time to add anything in the game before the Jam ends. But I've added a small gif to demonstrate how the controls work, and made it a little more verbose as well
I want to reiterate that the game is meant to be hard and chaotic. There is a scoring feature based on the points you earned, and to no surprise, you can get some stars even with a negative score in the last level ;)
Very creative and well done! The only thing that bothers me is that you don't have much control over the boxes, they just end up in the wrong destinations. I would suggest adding an area of the map where you could drag and drop the boxes perhaps? Also, the camera controls are very n i c e :thumbsup:
I like the concept and the execution feels really polished, but as it is it's just way too hard. Packages to any destination may spawn on any belt and I just don't have enough time to rotate a piece to account for that.
Very chaotic and a bit hard to fully get, but love the concept and the execution!
A little tough at first, but once you understand the controls it's quite fun! Nice job!
Impressive control of the boxes on the conveyer belts! Everything looks cute and the vibes are great too!
Fun concept. Things quickly became very chaotic for me. I wish I could control things a bit better. +1 on having some way to know which mode is active.
some ideas from stream: * potentially give the player as much time as they want to prep for a level * drag-click to place a line of conveyors (check out how factorio does it)
fun concept, i like the way the boxes move
Hey guys!
I would agree with some guys above - the things are getting very chaotic quite fast and made the experience not that nice for me. There are a few ideas to polish it a little bit: 1) Slow down boxes a little 2) Make them looks differently to simplify recognition of the destination by the player 3) Maybe allow player to build whatever he wants and start boxed manually, since fighting with the timer isn't good 4) Allow to change direction of the trail without dragging - it will make game way more responsive
I would say that with a little bit of polish this game might be quite funny to play and reminds me some small games like Train Valley. So overall I do like it! Especially love the UI style, it's pretty rare to see such details in jam games :thumbsup:
Really cool concept, but I agree about it being really hard :(
It took me a second to realize that the boxes were supposed to be going to different cities, but once I did, I guess I never really understood how to make that happen. The boxes just come out way to fast to be able to react to them, especially since you need to mouse over them to actually see where they're supposed to go, by which point they're probably already well on their way!
If you continued this, I'd really start with color-coding the boxes so that you can tell at a quick glance where they're supposed to go. Still, good job on the game!
I saw this on the itch.io Twitter. On a Mac, so I gotta play the web build. I'd say the itch.io web build ran better than the one hosted on the Unity link here on the project page. But it was still pretty choppy. I should boot into Windows and come back to try again.
This game has some potentials. The control is a bit weird tho. I wish the info of packages can be always displayed on top of it.
I didn't have too much trouble with the controls, but it was a bit tough trying to understand how I was meant to sort the packages to the correct destinations. I just ended up linking it all together and hoping for the best 😅
a good job within three days
Nice game ! Visually very good, nice 3D and animations ! Love it. The game is a little complicated for me, and we don't start from the beginning but we are in the center of the maps, it was very complicated to me to understand were I was and where to look at. But overall good game, and very good assets for a Jam ! (Love the UI too !)
ww I can't open it on the web page and would love to give it a try
@tan90 it's working fine for me if I launch it from this page :/. Did you try on the different browser maybe ?
I finally opened it! I really like the artistic style and color scheme of your game, which gives me a comfortable feeling! But what's sad is that I'm not very good at playing this game, I can only watch one by one as the goods enter the window