denilseven 2024-04-24 19:24
I can see that this was going to be really bloody :o The gameplay seems interesting tho. It's sad that you couldn't finish on time for the jam, but remember that you can always finish it later if you feel like it :)
Foon → Ludum Dare Explorer → LD55 → Untitled Blood Game
By blaise-ebuth
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I can see that this was going to be really bloody :o The gameplay seems interesting tho. It's sad that you couldn't finish on time for the jam, but remember that you can always finish it later if you feel like it :)
@denilseven Thanks for the feedback! And yes, I plan to finish it. I already started to work on some visuals (to avoid putting back already my hands into the code ^^)
Hello. It's a good starter. The main mechanics work well as expected. I did not immediately understand how to move, but after a while I was able to dodge the bullets. I guess that with more time, you could create a full project. Thank you for your review. I wish you the best ++
@geckoo1337 Thanks for the review. I'll make sure to put proper indications about controls in the final project. ^^'
The best to you too.
As advertised, it's unfinished :wink: However, I did want to chime in with an opinion that may or may not help with further development. I'm not sure what to think about this mechanic. Not the one where you sacrifice your fallen foes to summon your hellish master- that is awesome :grin:. But the one where you either move or shoot. There are a lot of enemies, they are all over the battlefield, shoot from various angles, and just keep coming. That seems like a setup for a fast-paced top-down shooter. And yet all of that seems to slow to a crawl as you need to stop and just stand there like a sitting duck when you're shooting. I know it adds difficulty to the game, but to me, it felt unfitting.
Anyway, I hope you get the time and will to finish the project and add buckets of blood on top :wink:
@fabula-rasa Thanks a lot for the feedback!
I totally agree with you. When I started the game, my idea was to have hack'n' slash mechanics: You click to move, but if you click on an enemy you shoot with your primary spell, and you can force the shoot by holding the space bar. I wanted to add a secondary spell on right click (A teleportation or something like that), and other capacities you can unlock by giving your own blood. I had also planned to have multiple types of enemies, and so less clerics and bullets to avoid. (It was a lil' ambitious :upside_down: )
With time flying, I gave up on the other enemy types, and with all that clerics the game turned into a bullet hell. ^^
At this point shooting on an enemy instead of moving when clicking on it by accident became a handicap, so I deleted that too. The current move/shoot mechanic is what remains of all of that. :sweat_smile:
I will finish the game, and surely change this to a more suitable system...