literally-void 2024-04-16 19:51
The demons are adorable :)
One tiny nitpick is that if you have a lot of demons, the damage numbers all stack up and you can't tell how many times anymore. I found the game really engaging, good work!
Foon → Ludum Dare Explorer → LD55 → Demon Incremental
By narbam
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 3.20 | 7 | ||
| Fun | 2.80 | 7 | ||
| Innovation | 3.50 | 7 | ||
| Theme | 3.50 | 7 | ||
| Audio | 2.90 | 7 | ||
| Humor | 2.50 | 5 | ||
| Mood | 3.62 | 6 |
The demons are adorable :)
One tiny nitpick is that if you have a lot of demons, the damage numbers all stack up and you can't tell how many times anymore. I found the game really engaging, good work!
It's a really cute game! Didn't manage to beat the boss, couldn't time my demons good enough to beat it in time 😅. Cool work!
Wow, good job. I really liked it. It was great fun.
Kind of like Pet Battles in World or Warcraft.
Thanks
Nice little game, and I can see the potential in it if further expanded upon.
I'm not sure if it's me, but I have the idea that it's impossible to prevent the timer from running out? Even when spamming attacks, regardless of the demon size, you will never do enough damage to prevent the timer from reaching zero and having to click 'retry'.
Regardless, good effort on this!
Interesting concept, maybe we should rework the timer mechanics, replacing it with something more tactical
Neat little game, hindered a bit by it's structure. Feels like you have to grind a few too many times over, although it was fun to try to find the most efficient way of clearing each demon to have more time for the boss, even if it is just a trial and error puzzle. And still considerably less grindy than most incremental games lol. Good work.