FoonLudum Dare ExplorerLD53 → Retro Space

Retro Space

By bullex and Atreyu Vicctre James

View on ldjam.com

CategoryRankScoreCount
Overall5933.5722
Fun4523.5722
Innovation9042.9722
Theme9953.3722
Graphics7893.3522
Audio5573.2222
Mood5363.6022

Comments

xschaumix 2023-05-02 12:51

Really nice game! I liked the simple retro sounds a lot!

beebster-games 2023-05-02 12:53

Overall pretty good, the space ship controls are too sensitive. Lower your rotation speed and that might help

spacespytv 2023-05-02 13:05

Decently fun little space shooter, has a nice amount of polish, and stuff like upgrades and enemies warping into your base add a whole new layer! I'd recommend adding a tutorial so things are a bit more clear in terms of the overarching goal. Great work.

foraland 2023-05-02 13:19

Snipaste_2023-05-02_21-15-20.png I can do perfect defense beside the enemy spawning point after multiple weapon upgrades

conradoclark 2023-05-02 14:17

Pretty fun game! I enjoyed exploring the game world, as there were different upgrades than the ones you could get at the base. An increased fire rate at the start and more feedback when the enemies were hit would be great, but it's a super cool game nonetheless.

Defending the base was also an interesting mechanic, because sometimes I would be heavy carrying all the space junk and suddenly have the urge to go back quickly to defend the base.

Great job y'all!

chris-mulholland 2023-05-04 04:41

Nice game! It felt a bit like an open world which is funny to say. I liked how you brought back resources and it slowed you down. I just wasn't really sure what the end goal was. The enemies spawning around my base was a nice touch though!

xamora 2023-05-04 16:24

Nice fun game ! Sound and texture retro are pretty

agudar 2023-05-04 19:17

The visuals are polished and look sweet, the gameplay is smooth and the space theme is beautifully done

commanderstitch 2023-05-09 01:04

great bit of a game! haha oh my was collecting junk such a DRAG. and often times I would feel enlightened by getting involved with some metallic BOXES. The pew pewing and yeh-hawing and secret AMBUSH techinques got me for a bit. But, once i knew, ah HAHAHAHA i destroyed them all as they graciously exited the wormhole one by one, firing a misfire shot and dying to my amazing bullet firepower. :D nice

bullex 2023-05-11 10:33

@commanderstitch Thank you for such bright emotional feedback! Glad you like it =)

gamescodedogs 2023-05-12 05:58

Solid GFX Style. It can be an interesting big game in future! Don't stop working on it please!

bullex 2023-05-12 11:44

@gamescodedogs Thank you! We already working on next update!

toccio94 2023-05-17 18:08

It's very well done! Very polished, I can see you really cared that it was completely working and to feel like a sort of complete game. Visuals and sounds are not that great but works well.

The in game "point to learn" is very smart and makes it easy to learn how to play without having to read stuff prior to play, I really appreciated this! Straight to the game and learning as I discovered things.

I really liked to explore and collect resources to upgrade my ship, and I was also sort of scared of the red ships which are very aggressive indeed ahah

I would have liked maybe a purpose, like defeat every red ships, or something, because at some point I felt like it was a bit pointless, it seemed like there wasn't anything else far from the planet. It's not a must, but for a jam game I think it's sort of smart to give a purpose to make your players want to complete it, it shouldn't be hard either otherwise they will just go to the next game and bye bye. This is true for a normal game, but for jam game there are some ways to do it more jam friendly like that.

Related to the game, I think that the player hitbox should have been way smaller, like at least half, since the bullets git me in parts where there wasn't even a single pixel. It is frustrating because for me it was like I dodged it! Usually is better to have it small for the player (and bigger for the enemy).

I also found frustrating, not much that the enemy could destroy the packages, which was very cool and made them feel smart, but that it was so easy to mistakenly attack the planet while trying to hit them, especially because the camera is so close to you that it is hard to aim and dodge while also trying to not hit the planet. I can understand it can be a point that the stress is good, but it felt too unfair, and could be adjusted.

I would have also avoided the E to interact with update and would have made it like the sphere near the planet that gets highlighted, it is way more clear and visually nice!

A thing that I liked is that u slowly discover more stuff, first u gather the resources next to the moon u spawn at the start, then u can see your home so u go to that and learn a bit about it, u explore and found out about upgrades (which btw at first I did not understand but used the point to learn feature) and u can encounter your first enemy ships, then u have the attack to your home. A very nice pacing!

Overall I really had fun with this and I am surprised by how complete it feels, amazing work!

bullex 2023-05-18 17:57

@toccio94 Thank you very much! I'm glad you liked our little game! We really appreciate and will take into account your feedback