lefinno 2025-10-07 09:09
Ooooo love the vibe ^^ very fun and relaxing
Foon → Ludum Dare Explorer → LD58 → Fragmented
By mololo
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 227 | 3.72 | 24 | |
| Fun | 155 | 3.75 | 24 | |
| Innovation | 494 | 3.09 | 24 | |
| Theme | 464 | 3.56 | 24 | |
| Graphics | 441 | 3.54 | 24 | |
| Humor | 650 | 2.17 | 22 | |
| Mood | 295 | 3.71 | 23 |
Ooooo love the vibe ^^ very fun and relaxing
The concept fits the theme, well done!
Simple yet fun! I like it ^^
Nice entry, with relaxing puzzle game (a bit of monument valley inspiration?)
But I'm stuck at level 5, the button doesn't seem to work :(
Capture d’écran 2025-10-07 à 11.29.31.png
Simple gameplay and great presentation, I like how to collectibles become part of the cube. I would have loved to play till the end but I unfortunately got stuck in the middle levels (A tried to press a button but it didn't do anything in the stage). Overall cool project and great job!
It's a very good game with an interesting concept, I've seen few games like this.
The game mechanics are pretty classic, and combining them with collecting stuff works fine. But halfway through, I hit a level where pressing a button didn't do anything. Is that a bug, or did I miss the right path? Here's a screenshot.2.jpg
A simple casual game. No thinking required, just flip the cube. On the fifth level, the button is broken, making the level impossible to complete. The graphics are pleasant and the controls are responsive. Flipping the cube through its edges is satisfying.
Cute and simple, level 5's button doesn't work though, so you can't actually go beyond that. I tried restarting the level and even dying but it didn't fix it. I played on the windows build version. Also, I think the multicolored cubes should be reset when you restart the level, and the menus should be useable with the keyboard (left-right to select, space to enter) since the actual gameplay doesn't use the mouse. I'll continue playing when the build gets fixed :)
cap 2.png
Love this kind of puzzles! Great work!
Really nice game! The movement feels smooth and the music is very pleasant. I’m stuck at level 5 too, but the idea is interesting
Minimalistic, but very satisfying. Love it!
Thank guys for playing the game and finding that bug.
And @curtis-pelissie, @tommeh, @sylviachord, @kit-gorn, @leophyte as for the level 5, it was a bug with an quick fix and now it should be fine. You could try beating the game now if you would like to.
Bro the Windows version *here* remains broken on the level 5 button, the web version is fine now.
btw a small bug when the player is interacting with moving blocks, which only happens in level 4 lmao QQ20251007-200807.png
The orthographic view and shadowing create an elegent illusion that keeps me from knowing where I am, which is the hardest part of this game.
A good game with fitting art and music, a solid entry!
Nice implementation of this kind of game.
Definitely a fun game, and would be cool to see this game more evolved. Level 7 and 9 was definitely messing with my head to understand the angles.
It was fun! Though up to level 6 it's not much a puzzle: you just roll around pressing buttons in right order. But ideas with falling down to lower layers is neat. It is pretty hard to understand where would you land due to camera perspective. If this difficulty is not intentional, I'd suggest adding more visual ques (vertical beam of light, waterfalls etc.). Overall fun entry, I loved smooth controls the most and the fact that platforms slide speed is just perfect to never stop rolling over them.
Thanks guys for the feedback and for playing. @n-feofentov the camera perspective difficulty is intended. I was planning to play with it a bit more, but fall short on time.
Very cute. I like the feel of the victory lap level at the end. Up until 9 it seemed pretty straightforward, but the verticality of that level was tricky to figure out. Resetting to the start on the previous levels wasn't too bad, but 9 was such a long sequence of moves that it felt truly punishing. Because trial and error seems to be the only way to solve the verticality puzzles it would be nice to reset to either where you fell from, or perhaps checkpoint to the last switch pressed. Otherwise, solid puzzle game. The colored cubes filling up as you collect them is a nice touch.
I love the graphics and the overall aesthetic but the first few levels are way too easy. The difficulty can definitely ramp faster I think.
The game looks so smooth! A great game for something u need to do only in three day. Your coder is fantastic
oh what a fun game! Simple to learn but hard to master. At first I was like "this is easy, when does the challenge start??" And then came level 9, that was a puzzle to me. With perspective tricks and all! It was hard to see where the cube would land though, was that the intention? I like how level 10 presented the last cube on a silver plate, I was a bit sus though, expecting the whole level to change after obtaining it or something 😁
The music is catchy, all expected sounds were there and the graphics were minimalist but effective.
Thanks for the playing and for the feedback. @wouter52 yes making it hard to see where the cube would land was intentional, but you could try to count the blocks in order to figure it out where you would land, but even that is difficult sometimes. I wanted to play a bit more with the perspective, but fell short on time. I like the idea a lot of the level 10 changing when you collect the last cube. It would have been really cool :)