Pumpkin Bumpkin by automatonvx 2025-10-07T20:38:05Z
great old school feel. I agree with the other commenters that a bit more dynamic movement, or maybe smaller maps, would make the gameplay feel tighter. overall great work!
Foon → Ludum Dare Explorer → Users → preef
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 58 | Collector | 👥 | Digwit | jam | 152 | 3.86 | 3.79 | 3.84 | 3.56 | 3.65 | 3.51 | 3.46 | 3.59 |
great old school feel. I agree with the other commenters that a bit more dynamic movement, or maybe smaller maps, would make the gameplay feel tighter. overall great work!
really love the art in this. It might help with balance if you tune down the rate of spawning wizards, and maybe add a mechanic where a player can only claim a dead wizard's soul if they walk over the body of the wizard. This would force the player to make some tough decisions about where to move.
a bit confusing (and hard to play on my laptop with a touchpad) but I really liked the vibe
Pretty satisfying to chain a lot of those boxes. I feel like the humans and cows should react a bit more to being abducted! They seem more concerned about other issues I guess. And it took me a bit to figure out what the boxes were doing -- maybe if they were electrical poles or something it would be more obvious that they extend the duration of the abduction beam? But overall great work!
Super chill game. The orange cat in particular had very realistic behavior :laughing:
Very cute graphics and sound, but I spent most of my time backing my mail truck up after hitting a house -- I think the steering is too unforgiving, considering how small the map is. With the high acceleration and low turning radius of this mail truck, I think more straight sections would be better. Also, why do the letter disappear? Useful as a game mechanic but a little odd if you think about it. Maybe a rival mail carrier could pick them up? And you should put a collision boundary around the playable area. I got stuck in the bottom of the map, off camera.
I love the graphics and the overall aesthetic but the first few levels are way too easy. The difficulty can definitely ramp faster I think.
The illustrations, music, text, and overall vibe are great!
Respect for a re-imagining a classic. And the flower illustrations are lovely.
great vibes, i tried to abduct the sun, I was punished
loved the art but I got lost and couldn't return my trash :(
love that this creature is shoving huge boulders out of the way just to get to some (exactly 10) mushrooms
I like the idea and the sound effects, but it was a bit too easy to just wait for fully-assembled bots to come down the line.
I really like the art style! But like other people, I had trouble reading the text, and the game crashed when I opened a door
Awesome work. I love how decisive the dive / swoop feels. I kind of wish I could attack with the dive!
> Perhaps there could be a reward for going down faster, such that you are forced to use deduction more? Just a thought.
@wuppos this is a great point, I'd say we are missing some mechanics / incentives to push players deeper in the mine. I think it would be great if there was an objective of some kind down there, like a formal end of the level, or just better rewards (but also, more hazards), etc.
Great atmosphere and sound effects! I think the enemies would be a lot scarier if they could move -- right now they are basically haunted statues?
really beautiful art and ambience! the character model and animations were great
thank you for bringing attention to the existential threat posed by space trash