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Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202558Collector👥Digwitjam1523.863.793.843.563.653.513.463.59

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by preef

LD58 — Collector

Pumpkin Bumpkin by automatonvx 2025-10-07T20:38:05Z

great old school feel. I agree with the other commenters that a bit more dynamic movement, or maybe smaller maps, would make the gameplay feel tighter. overall great work!

Soularis by 02FC 2025-10-08T07:11:42Z

really love the art in this. It might help with balance if you tune down the rate of spawning wizards, and maybe add a mechanic where a player can only claim a dead wizard's soul if they walk over the body of the wizard. This would force the player to make some tough decisions about where to move.

Cardboard Collector by StefanHolst 2025-10-07T15:31:37Z

a bit confusing (and hard to play on my laptop with a touchpad) but I really liked the vibe

Human Collector by The1 2025-10-07T21:19:42Z

Pretty satisfying to chain a lot of those boxes. I feel like the humans and cows should react a bit more to being abducted! They seem more concerned about other issues I guess. And it took me a bit to figure out what the boxes were doing -- maybe if they were electrical poles or something it would be more obvious that they extend the duration of the abduction beam? But overall great work!

Gotta Cat 'em All by HolySparks 2025-10-07T21:04:16Z

Super chill game. The orange cat in particular had very realistic behavior :laughing:

Mailbox Mania by Wuppos 2025-10-07T16:31:34Z

Very cute graphics and sound, but I spent most of my time backing my mail truck up after hitting a house -- I think the steering is too unforgiving, considering how small the map is. With the high acceleration and low turning radius of this mail truck, I think more straight sections would be better. Also, why do the letter disappear? Useful as a game mechanic but a little odd if you think about it. Maybe a rival mail carrier could pick them up? And you should put a collision boundary around the playable area. I got stuck in the bottom of the map, off camera.

Fragmented by Mololo 2025-10-08T14:33:06Z

I love the graphics and the overall aesthetic but the first few levels are way too easy. The difficulty can definitely ramp faster I think.

Creepy Collector by woona 2025-10-07T09:10:23Z

The illustrations, music, text, and overall vibe are great!

Plantsweeper by seshoumara 2025-10-07T20:48:18Z

Respect for a re-imagining a classic. And the flower illustrations are lovely.

Interstellar Collector by Baluj 2025-10-07T20:12:45Z

great vibes, i tried to abduct the sun, I was punished

Crazy Trashy by bearcage 2025-10-07T17:43:36Z

loved the art but I got lost and couldn't return my trash :(

Mushrooms by PieRo_PBeS_studio 2025-10-07T20:24:53Z

love that this creature is shoving huge boulders out of the way just to get to some (exactly 10) mushrooms

Build-A-Bot by Tykki19 2025-10-07T09:04:21Z

I like the idea and the sound effects, but it was a bit too easy to just wait for fully-assembled bots to come down the line.

The Black Stone by Endejck 2025-10-07T20:20:58Z

I really like the art style! But like other people, I had trouble reading the text, and the game crashed when I opened a door

Crown Crow by ThDudk 2025-10-08T07:39:49Z

Awesome work. I love how decisive the dive / swoop feels. I kind of wish I could attack with the dive!

Digwit by Hymirth 2025-10-07T19:40:07Z

> Perhaps there could be a reward for going down faster, such that you are forced to use deduction more? Just a thought.

@wuppos this is a great point, I'd say we are missing some mechanics / incentives to push players deeper in the mine. I think it would be great if there was an objective of some kind down there, like a formal end of the level, or just better rewards (but also, more hazards), etc.

Digwit by Hymirth 2025-10-08T09:05:15Z

> gameplay is cool but i cant clearly see the goal

We haven't decided on a goal yet, besides getting a high score :smile:

Digwit by Hymirth 2025-10-08T09:06:13Z

> how do i dig?

@web-gnar you dig with the left mouse button or the `f` key. You can rebind these controls in the settings.

Cursed Labyrinth by Melomaner 2025-10-07T12:25:02Z

Great atmosphere and sound effects! I think the enemies would be a lot scarier if they could move -- right now they are basically haunted statues?

Better Hurry Up by Iriska 2025-10-07T20:30:29Z

really beautiful art and ambience! the character model and animations were great

Space Cleaner by Cahard 2025-10-08T14:43:18Z

thank you for bringing attention to the existential threat posed by space trash