I Want Your Teeth by OddballDave 2025-10-07T11:02:35Z
Those water drops in the first scene are a nightmare. Dying in the second level and getting sent all the way back to the beginning is just brutal. We really need a save point to continue from.
Foon → Ludum Dare Explorer → Users → SylviaChord
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 58 | Collector | 👥 | Horror-Collector | jam | 238 | 3.71 | 3.47 | 3.03 | 3.36 | 4.03 | 4.13 | 2.97 | 4.22 |
Those water drops in the first scene are a nightmare. Dying in the second level and getting sent all the way back to the beginning is just brutal. We really need a save point to continue from.
For games with a high degree of unity, I will give their graphics a very high score.
This game is incredibly cohesive. I'm amazed by its logic: using the music box, observing the patterns in the brain, and finally comparing them to confirm. The whole process for the collector feels so natural, as if it could actually happen in real life. The visuals, music, and creativity—I'd rate all of them highly.
Really fun gameplay! I'm here to save your rating.
1.png The game's concept is really engaging, and the rounded corner filter plus the slight perspective design definitely add to the experience. But when I got to the end, there were two options—either play it my way or follow the boss's orders. Then suddenly, it just stopped responding. And that was it? Felt like it ended a bit too soon, left me wanting more.
The game mechanics are pretty classic, and combining them with collecting stuff works fine. But halfway through, I hit a level where pressing a button didn't do anything. Is that a bug, or did I miss the right path? Here's a screenshot.2.jpg
The tomb-raiding concept is quite intriguing, and the grave-digging steps are well-designed. However, the patrol mechanics seem somewhat oversimplified. Firstly, while digging, players cannot see the patrols approaching. There is no warning when they get close, and eventually, a voice line plays followed by an immediate capture. This mechanic could be reconsidered to create a more intense and logical sense of tension. Additionally, the music and sound effects need more suitable kits.
The visuals are pretty good, so I gave it a high rating
Successfully cleared the game. Collected five memory points. After finding the key, it felt natural to open the initial chest. The subtle narrative elements throughout were quite satisfying. However, character models and music/sound effects are equally important—these details could be further refined in the future.
Really nice gameplay! I'm here to save your rating!
4.jpgThe modeling and asset quality are really high, and the game's overall visual cohesion is excellent. One small note: having the two light controls on opposite sides is a bit inconvenient. Maybe I missed a hotkey for them? Also, I love the atmosphere, but some ambient background music could really elevate it even more.
This is a real classic of a game. The visuals and UI are nicely polished, the physics feel solid, and the music and sound effects fit just right. Overall, it's a neat little casual game that's well put together.2.png
I really like the art style, and the overall game is pretty good. I'm giving it a high score.
Such a creative idea! But as I progressed, the demands kept piling up, and it got a bit overwhelming for me.
A fresh take on a classic formula. Overall, it's a solid adaptation with a consistently cohesive theme, though the music and sound effects could use some improvement.
Chapter one is finished, and I'm pretty excited to see where the story goes next. So far, the visuals, sound effects, and background music all fit together really well. I'd give it a solid above-average rating.
The ticket-checking concept is really fun. The visuals are polished and fit perfectly with the overall theme, while the music and sound effects are just right. It's a well-crafted casual game that feels complete and satisfying.
The production team seems really professional, and the overall completion of the game is quite high. The visuals are a point I particularly like, so I’d give it a pretty high rating.
@licorin Yeah, I worked on the sound and video for this. I'm a massive fan of Visage—it's one of the best horror games out there.
@koroleva-olya I got to play some of your games. You've got this!
@licorin done on discord, my discord is the same name
I thought this was going to be a peaceful collectathon, but the sound that played when I picked up the first item instantly told me something was off. As I collected more, the scene slowly turned into a living hell. What a unique experience!
I really like how the items are placed—I didn't have to go out of my way to find them. Instead, I'd naturally run into them while panicking and trying to escape. That's a really smart design. It lets players focus on experiencing the changing atmosphere without tedious searching.
This is a solid platformer with collection elements. Exploring the maps is fun and doesn't get boring. However, the 'E' key purchase function seems fully available from the start and doesn't unlock new gameplay later on. Hopefully, this feature gets expanded in the future.3.jpg
The content is actually way better than I expected. At first, I wasn't sure because there were no preview pictures on the main page, but after I checked it out. Ended up giving it a pretty high rating