500 2026-04-21 14:33
I rarely see this style of painting, it's very interesting, and the music can be further enhanced
Foon → Ludum Dare Explorer → LD59 → Tune & Silence 87.5 MHz
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 560 | 3.38 | 24 | |
| Fun | 601 | 3.09 | 24 | |
| Innovation | 511 | 3.25 | 24 | |
| Theme | 178 | 4.13 | 24 | |
| Graphics | 486 | 3.63 | 24 | |
| Audio | 474 | 3.09 | 24 | |
| Humor | 296 | 3.15 | 24 | |
| Mood | 639 | 3.25 | 24 |
I rarely see this style of painting, it's very interesting, and the music can be further enhanced
я долго пыталась понять как играть в игру, но так и не смогла разобраться( но крейзи фрог долбящий в ухо это сильно
@turotomo Ку, могу кинуть гайд на русском, а так основной гайд написан на бумажке в игре. Если вкратце, нужно найти волну на которой играет крейзи фрог, потом найти подходящее здание по герцовке (зоны на бумажке) и потом обезвредить их в мире радио настроившись на волну с песней. Потом выбрать безопасную зону и на ней сыграть в рити игру с помощью звукового блока справа
Гайд на русском
Для начала нужно найти откуда исходит радио-сигнал. Всего их может быть до трех штук, не более одной в каждой зоне:
87.5 MHz - 90.0 MHz - Госдума 90.0 MHz - 92.5 MHz - Больница 92.5 MHz - 95.0 MHz - Церковь 95.0 MHz - 97.5 MHz - Площадь 97.5 MHz - 100.0 MHz - Завод
Подобрать частоту можно с помощью правого роллера, а изменить звук (если тебе вдруг понадобится) с помощью левого.
Далее, с помощью карты и изменяя частоту сигнала нужно найти источник сигнала в радио-мире и обезвредить его. Это можно сделать подобрав похожую частоту и заглушив волны источника. После нескольких заглушек источник пропадет.
Тебе могут попасться закрытые проходы, их можно открыть тем-же способом.
Так же есть обьекты, которые опасно реагируют на полученный сигнал, при попадании в ответный сигнал ты попадешь обратно в центр радио-мира.
Остались еще желтые обьекты, они не опасны и подвижны.
После того, как ты заглушишь вражеский сигнал тебе нужно будет согнать людей в безопасную зону. Для выбора зоны используй зеленую и красную кнопки. После выбора нажми на рычаг.
Если все пройдет гладко, ты спасешь людей от вражеского гипно-сигнала.
I really like that you used radio frequency system, it is really cool and it suits the theme very well!
Really love the little touches, like being able to smoke the pipe. So thankful i found the maze map, i was almost about to go grab some paper and start mapping it myself :map: Definitely will return to this to make it through more days. I am curious if we find out why the dance music is the "bad" signal :rofl: Good work!
мне очень понравилась стилистика и сюжет игры, было бы круто увидеть вторую часть или похожую игрушку
no web?
@scottyartt will be a bit later in the itch.io
There's a lot of creativity on display here, from the mechanics to the visuals and the setting. It took me a while to get the basic objective figured out, but it clicked eventually, and I don't mind having to fiddle around with controls until things make sense. My biggest critique is that the game does tend to drag on a bit. Discovering how things work was interesting, but repeating the same steps over and over again definitely became tedious. I'm also not a huge fan of the stereotype portrayed by the villain... That being said, it's clear a lot of effort went into this project, and it kept me invested until the end. Good work!
ok thank you, i play win version and it was fun, love the interactions on a table it make more life. But cannot understand why right radio control is working with mouse wheel and left (sound) is not working, only click and move. This is not obvious honestly.
@scottyartt Thanks for the feedback. Regarding the mouse wheel, it was my mistake; I forgot to mention the ability to use it for volume control (^人^)
No problems! Check out my game too, would love so see some feedback on it!
Playing this game is truly a test of patience... Scouting ahead and waiting for the path to light up feels a bit over time-consuming. Furthermore, understanding the gameplay also took up quite a bit of time; it would have been helpful to have a concrete, tiny example right at the start to serve as a tutorial.
Overall, the game feels quite polished—from the music and visuals to the narrative design—and though I am not a core-music lover, I think it stands out as an nice jam entry.
Be careful at viewport configuration I almost stopped the game without entering the radio world because the two buttons at top aren't visible when not in fullscreen.
The city frame has really graphics and a "papers please" feeling with the floating papers and the interactive desk. The radio world isn't as sexy and lacks indication on the direction that the player should follow. But at the end I countered a few signal and I that's all I hoped for this theme :)
This scene is so cool! The art design after entering is very immersive, as if one has entered another world. The meaning conveyed is also very clear. It uses the form of a radio to express the theme, and the different frequencies represent different scenes. It's very interesting!
This game is so cool! Sadly, I can't understand what's happening. I heard music from the radio once, and tried to get to where it was coming from, but I don't know how to "match the frequency". And after a while I couldn't hear anything on any frequency. Very creative though! I think it just needs to help the player learn a little more.
@madbarron One of the papers on the table is a map with the positions of all the zones drawn on it, and on the back is a map of the labyrinth. After finding the desired zone in the radio world, you need to select the frequency (within the range specified in the instructions) that the music plays on. We're glad you liked it, and we hope this post helps you enjoy the game! We completely agree about the in-game guide, but unfortunately, we ran out of time :3
pretty cool but i didnt understand how to fight with monsters. But crazy frog screamer was A M A I Z I N G
@golda Thanks for the feedback regarding the monasters, they can't be killed, only carefully avoided