cristihkj 2018-08-17 18:57
Nice game! Really cool and interesting! :D
Foon → Ludum Dare Explorer → LD42 → 1066; The Viking Conquest of England
By prv, Sondray and CRS_Official
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1182 | 2.70 | 22 | |
| Fun | 1204 | 2.42 | 21 | |
| Innovation | 1197 | 2.36 | 21 | |
| Theme | 1271 | 1.89 | 21 | |
| Graphics | 1140 | 2.28 | 21 | |
| Audio | 669 | 2.69 | 20 | |
| Humor | 637 | 2.50 | 20 | |
| Mood | 994 | 2.55 | 21 |
Nice game! Really cool and interesting! :D
A lot of huge issues with your game that made it pretty much unplayable to me. I'll try to gave you several ones, starting with the most important:
-No visual feedback during sword fights.
-Boundaries issues: the character starts off screen, I almost uninstalled the game before being able.
-Impossible to read the description and prices of the different assests we could buy.
-The dubs were very funny, but I did not get a single from what the character were saying (especially because the music was louder than the voices (pretty cool music btw)
I hope you get better next time!
Really cool idea, but the lack of polish cripples it. It took me until nearly the end of the first fight to realize that I had a character because I spawned offscreen, my dude didn't seem to do a particularly good job of facing the cursor, and I had no idea what was happening in fights due to a lack of healthbars. There's the core of a solid risk/reward game here, choosing between buying more income or more upgrades, but there isn't enough information provided to make good decisions. Also, upgrade prices seem to persist across resets, but the upgrades themselves do not. Also, I honestly don't see the theme connection. Good work!
Nice project man
Impressive to see a javafx game. Normally I see people use at least openGL for graphics.
Anyways the game itself was ok, units died faster than I could get new ones. Attacks seem to have an AOE as I lost 3 swordsmen from 1 arrow. Units outrun the player so its hard to keep them alive. Finally money seems to come in too slow to gain new units.
Additional to this the game seems very laggy. Not sure if this was due to it being java or javafx. Hard to say even for someone like me who has been coding in java for 10 years.
Fun game! I like the tower-defensy aspect with the added bonus of being in the action yourself too! Not sure how it resonates with the theme though. Also it seemed that the further I got into the game either my swordsmen got fewer and fewer, or they started merging into 1 since there was no collision between them. Anyway, I liked the shop aspect of it and the fact that there were many upgrades. The sounds altough minimal fit the look and feel of the game.
This was a pretty interesting game. While in the first levels I did nothing (bought nothing, fought no one myself), I still won, but in the latter ones I had to get a better army. Also, I think I encountered a bug where the sounds just stopped working (I think it was like level 4 or 5). I liked the AI, by the way. It must have taken some time to do it (I think, I never really tried to do anything like what you did). The graphics could have been better, to say the least. Good job, y'all! :)
Interesting game, I liked the various upgrades I could do in between the maps. However, there are some technical problems with it - few of my swordsmen dying from one hit at once, lack of tutorial/explanation of what's going on (took me a moment to figure it out) and I couldn't understand anything from the voice acting (but kudos for doing it!). Good try and good luck!