FoonLudum Dare ExplorerLD58 → The Mycologist’s Journal

The Mycologist’s Journal

By magus77 and Falien

View on ldjam.com

CategoryRankScoreCount
Overall3.003
Fun2.503
Innovation3.003
Theme4.003
Graphics2.503
Audio2
Humor4.503
Mood3.503

Comments

outstar 2025-10-07 20:32

THE COWS ARE FORMING MILITIAS? NOOO! Thanks for making a mushroom gathering game, I was looking for those! I think I found a bug: you can feed more than one mushroom to the discovery cabinet, which just makes it disappear and you loose a mushroom. I wish we had a bigger starting inventory, it was hard to walk around and sell 1 gold worth of mushrooms while carrying a key!

johnstarich 2025-10-08 06:56

I won(?)! (cropped to avoid spoilers)

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I ran into a few minor bugs, like an invisible collider near the playerhouse door, getting stuck in geometry when jumping near the bridge, and being unable to collect the white mushroom. I would really love a backpack or something to speed the game up a little. Shuttling a single mushroom at a time with my tool in the other slot was extraordinarily slow.

The humor's fun, the incremental upgrades are good, and the story is interesting!

falien 2025-10-09 00:47

@outstar it was fun thinking of those texts.. Inotified Magus of the comment, he's the coder ! So he can check into that 😊

falien 2025-10-09 00:48

@johnstarich I'll let Magus know about the bug he's the coder. And nice to hear you thought the humor was fun and rhe story interesting 😊 that was my part in this

wouter52 2025-10-12 11:07

Dum dum duuummmm haha ok I love the end :laughing: I think everyting that could be said, has been said already. The dripping shroom was not accepted in the player house. First I thought I had the wrong one, as the ones I collected were not dripping at all.

About the inventory.. Euhm.. It was not good, sorry. 3 spots and/or stackable items would give this game much more fun-appeal in my opintion. The posters were funny, especially with the end in mind

Three questions though: - Was I supposed to find two keys in the town al the way at the beginning? - What is the lore behind the shop keeper only accepting shrooms when they were on display at the player house? - Are the shrooms spawned at random locations?

Edit: "datadelft"? Zijn jullie Nederlands? :smile:

falien 2025-10-27 23:33

@wouter52 ssorry for the late reaction. And no ! you were not supposed to find two keys in the beginning. I think Magus forgot to take them out or something.

The reason why the shopkeeper won't accept them before there on display ? Once you display one in your house, it recognizes you as its rightful keeper. Before that, they’re “feral.” The shopkeeper says he won’t touch a wild one without its “tamed twin” safely at home, or else it might sporebite him.

And no, these shrooms were places on location for the LDJam.

En ja.. wij zijn nederlands xD