Jonathan Whiting
Nice concept, well executed, and pretty amusing. After the first level or two it gets *very* hard though. No-touching is brutal with so many islands in play.
Foon → Ludum Dare Explorer → LD17 → Intercontinental Drift
By hamburger
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Innovation | 2 | 4.37 | 19 | |
| Fun | 61 | 3.11 | 19 | |
| Theme | 116 | 3.00 | 19 | |
| Graphics | 173 | 2.21 | 19 | |
| Audio | 109 | 2.05 | 19 | |
| Humor | 47 | 2.94 | 16 | |
| Overall | 50 | 3.37 | 19 | |
| Community | 110 | 2.50 | 14 | |
| Coolness | 72 | 11 |
Nice concept, well executed, and pretty amusing. After the first level or two it gets *very* hard though. No-touching is brutal with so many islands in play.
Very nice controlling scheme, also verrry hard. Me likes.
Couldn't get past screen 8, but the controls were really original and interesting. I also liked the text.
Nice idea. As others have mentioned, I found it very difficult!
I'm finding my feelings towards this game.. difficult to get across.
I like the idea, i think the idea is brilliant, i just dont think it was done that well.. Sorry.
I did however find it very amusing.
Great idea, although it does get brutally hard as previously stated. Good game though =)
Meh? Quite hard, and very annoying music. Mostly I felt like randomly pushing stuff around and see what happened.
It was fun for a few rounds, but then it got stupid hard. I think it would had been challenging enough even if you allowed different colors to collide with each other.
The music gets a bit on my nerves.
Points for being original though.
Love the concept and the gradient representation with particles was excellent. Great flavor text.
The music was unbearable (also kind of unsuited for playing god, you know?).
Now that's an idea, goody goody!
The music gets a tad annoying, and boy, is that game rock hard. Still, a very solid entry.
Music is NERVE WRACKING, but the game is fun and unique... if not REALLY REALLY HARD.
I LIKE IT!