FoonLudum Dare ExplorerLD26 → Pyramid

Pyramid

By paulsb

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CategoryRankScoreCount
Audio1963.31
Mood2303.32
Fun3103.26
Overall3233.41
Theme3583.74
Innovation5953.08
Graphics6692.89
Coolness153540

Comments

matthias_zarzecki 2013-04-29 05:18

Lovely idea! It's great how you immediately go "Oh, Pyramid. I get it"

Minimalist artstyle works surprisngly well. I like the brighter upper right "border" on the squares, gives the world not to be underestimated amount of depth.

mrpiglet 2013-04-29 11:10

Got to level 18 or so, really enjoyed the opening out level mechanic. Found it a little hard to figure out tactics (beyond dodging is good + the blue things can heal you when you kill them).

hypnohustla 2013-04-29 13:14

Really good execution on the theme department. I always enjoy a sweet roguelike. Escalated nicely. :) And also enjoyed the audio.

multiplex 2013-04-30 02:55

Fun puzzles, it looks procedurally generated which == replayability! One qualm was the impossible situations, where you spawn next to an enemy and get hurt right away without even doing anything, or when that one purple guy chases you so there's no right move. Overall, fun game though.

jukimv1986 2013-04-30 23:56

Great concept and neat gameplay!! I really enjoyed playing it though I could only get to level 27. I see what you did there with procedurally generated levels, though as it happened to me once it is not easy to generate true randomness without side effects (like enemies trapped in inaccessible places). Very good work!!

paulsb 2013-05-01 09:56

Level 27 is a great effort! It gets incredibly treacherous into the 20s. Orange squares will ruin your day.

To clarify on item drops: a weapon is generated and auto-equipped IF it is superior to your current one, otherwise you get the equivalent attack power as health. So they're always good to get.

Thanks for playing!

caseyhardman 2013-05-02 23:09

I'm going to be a critic here, hopefully it doesn't sound like I'm being rude (I rather enjoyed the game):

I don't understand the point of 'identifying' a spirit if all it gives you is the name, and you can't really judge whether or not you'll be able to kill it from that.

The weapons also seemed a bit confusing: could I get a weapon that's worse than the weapon I have on already? Should I be cautious which one I pick up because of this?

I couldn't move diagonally, but the generated levels seemed to think I could. I'm not sure if this is some kind of glitch, or if I'm just not good enough at hitting the keys at once.

paulsb 2013-05-03 10:07

1 - True, it just gives a bit of flavour; perhaps someone might remember the strength of a given named enemy.
2 - Weapons only equip if they're superior. I know this is unclear, I didn't get to messaging that to the player really. Items are always beneficial.
3 - Yeah that's a bug I never killed, and why the reset function was added.

Cheers!

mekuri 2013-05-03 15:03

Very good game, and true to the theme. I enjoyed it, though I must admit, I didn't realize you could kill the other squares until I read it in the comments.

lotusgame 2013-05-03 15:19

good little game. The sound give a perfect atmosphere.

minionstudios 2013-05-05 15:52

Wicked game, love the shrinking/upres!

ryusui 2013-05-06 20:04

That was amazing. I got to level 26 or so before dying.

erunaamo 2013-05-08 03:47

I wanted to play a minimalist roguelike first, and this one was very satisfying. Strong use of the theme, entertaining flavor text, fun to play. One frustrating thing: when you die, the screen fades out too fast to read how far you got.

erunaamo 2013-05-08 17:33

Oh, and "Serrated Chopsticks of Patience" is my new favorite named weapon anywhere.

donan 2013-05-09 13:04

Trully addictive game. Great work :D

gingermess 2013-05-11 16:29

I love the atmosphere in this game, however...minimal it may be. A really good game.

martin_monosys 2013-05-11 16:29

Cool game, nice sound! Liked it... :)

arrogant-gamer 2013-05-11 17:14

This was a spectacular game. Man, my Barbaric Axe of Horror slew so many foes. I'm not a person who tends to play rogue-likes, so I actually had a learning curve to get over. My first play I thought I just had to avoid enemies. I got to about level 13. Once I realized I could sometimes kill them, I got further. When finally I started to get weapon upgrades, then I took off. I think I got to like, level 40? I imagine there are 99 levels (or maybe some power of 2?).

Anyway: great mood, the little "plop" sound really made it for me. I played this again and again. I am curious about the AI, also. The orange guys seemed really shy, despite their power.

Finally I died in an ambush...

sebastian 2013-05-11 19:15

Very compelling, I really like the light background music.
It would be nice if it would say how far you got when you die.

sestren 2013-05-21 00:05

Reminds me of a minimal-ized version of an old favorite of mine, Scarab of Ra. The vision fog was a nice touch, and the ambient music was cool.