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Highwaymen
Highwaymen
By gilvado
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Fun | 10 | 3.80 | 15 | |
| Overall | 10 | 3.80 | 15 | |
| Innovation | 15 | 3.53 | 15 | |
| Theme | 51 | 2.33 | 15 | |
| Audio | 10 | 3.53 | 15 | |
| Humor | 22 | 2.70 | 10 | |
| Polish | 29 | 2.93 | 15 | |
| Graphics | 40 | 2.67 | 15 | |
| Technical | 20 | 3.18 | 11 | |
| Journal | 25 | 2.91 | 11 | |
| Towlr | 28 | 2.83 | 6 | |
| Food | | | 1 | |
Comments
It's not perfect, but there is a lot that is good about this. I love the sfx, some of the animations are pretty neat, and the scope of the game is pretty ambitious and well realised.
Some things however let it down somewhat. I had problems fitting it on my 1024x768 screen, theoretically a small problem, but very frustrating. It also found it very difficult to to keep track of who I was, my friends were, and my enemies were in the heat of battle, and longed for something more in your face to tell me what's what.
The story is cool, though it'd be nice to see more of its impact in the game itself.
Still, a good effort in the timescale, the lure of l4d is strong! (I resisted, but it was hard work).
This was one of the more enjoyable games I've played in the comp. Simple graphics but great AI and enjoyed building up the army and watching them do battle. Kinda like a c robots battle.
I dig the story you came up with a lot. I realize to fully realize that would most likely be very difficult in 48hrs. Not too mention all the Left4Dead I saw in that timelapse (which by the way was pretty funny watching the sped up version of the L4D we played Friday night.. heh)
As far as your game goes- I did play through till the 'end' meaning, till I had like 100 guys and was easily able to defeat a strong army. Reminds me of the fun of old games like 'The Ancient Art of Warfare' where the computer does all the fighting. I like that I am also a character in the road battle too though in later levels I usually just sat it out and watched or used the 'rally round me!' cry to get the guys unstuck from rocks.
The sound effects are great and charming. I'm impressed with the AIs ability to handle fighting and navigating the road arena, nice job on that. It also seems you were able to cook up a pretty nicely balanced 'fight' menu which had 3 tiers of 3 options w/o any of them being way wrong. I know game balance issues can be really rough near the end of an LD48 when there isn't a ton of time for playtesting. ;)
Good job on the game, and I look forward to playing more L4D with you on the Ludum Dare Steam group! ;)
Very nicely polished combat simulator. I didn't really feel the need to fight the battle myself, usually just watched my troops fight themselves.
Good job on the pathfinding AI, although sometimes the troops get stuck.
Pretty solid game, although not really "roads" themed.
Hey, it's my poet starring as your road warrior! It's really an eerie similarity.
I love this game, I was very disappointed when I reached a point where I beat Strong Army every time. Left me nowhere to go! About halfway through I stopped giving commands entirely and just watched the battles happen. The couple of stragglers who got caught in rocks really didn't matter!
It is really hard to tell anybody from anybody else... a 3/4 view would've helped a ton - i.e. keep the top down view, just make the guys stand up like it was a side view. Would've looked really nice.
Really fun, fulfilling my drive for leveling up.
nice sfx ^^ (maybe different death sounds would be better) the game doesn't respect the theme that much :/ and the player's influence on the battle is very limited. but beside these it's a pretty good game !
Nice job.
It would be good if there was a way to surrender. Once I got stuck where my player was dead, and the remaining men were stuck and couldn't find each other to end the fight.
Way more addictive than expected. I found the sound quite annoying after a while and the window was too high for my screen. It should probably have some sort of ending other than being bored and having 100 immortal guys that move at 9/10th of the speed of light and too much money to know what to do with.
I'm not sure I can say which part of it is fun but I spend an hour playing it so you're definitely doing something right.
Definitely has a lot going for it, although there are a few game ruining bugs (namely when you're dead and guys are stuck hitting the air aimlessly because their AI is messed up). I would make it so that when you die you replace a living guy, or something like that. Also, the first time I tried the rally button it totally screwed me because none of my guys would fight back. Not a great use of the theme.
Also thought I should mention that you definitely need to allow clicking the X causing it to quit. The game is sitting here perpetually and Ctrl-Alt-Delete won't work (surprise surprise, Winblows).
I loved it. :D The sounds, the graphics. The only thing, it was very anoying when you died, and the other figuers couldn't find each other, and i had to quit.
Addictive. I too played until I was commanding an army of superhumanly fast post-apoc warriors.
cool, battles are fun, building phase needs graphics