FoonLudum Dare ExplorerLD33 → Monster Jailbreak

Monster Jailbreak

By voxel

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CategoryRankScoreCount
Audio1113.54
Graphics2073.63
Mood2233.36
Fun2293.38
Humor2823.14
Overall3833.21
Theme5133.33
Innovation6022.78
Coolness153742

Comments

nico26 2015-08-24 01:10

Man there are sure some camera bugs! I like the idea though.
The music is great and the kid in the background XD

rob 2015-08-24 03:04

This has the best audio I've heard so far. I'm not sure if the baby noises were intentional but they totally work.

crypto137 2015-08-24 12:22

The camera bugs are insane, but the game itself is very fun. The graphics are basic, but cute, and the music is catchy. The game isn't really innovative, but definitely fun to play.

I didn't really like the controls and the way all characters move like they're on ice, I found it frustrating, but overall I don't think it was a bad decision.

mrpiglet 2015-08-24 12:23

The eyes! The camera! The respawning! Oh my! I had fun.

shinmera 2015-08-24 12:24

The music is alright, but gets rather repetitive quickly. The sound effects are... voiced, I'm guessing? It sounds rather weird and jarring in combination with the music. It would probably have been better to try to make SFX in the same style.

The graphics are fine. It could use some more animations to make it more interesting.

Game wise it is a simple platformer, nothing new there. Sadly the controls are very heavily inertia based. While this works OK with the gigantic platforms, it would still feel a lot better if they were tighter and allowed more precise control of the character.

There's a couple of oddities in the game that could be qualified as bugs. The camera is not always on point, the jump isn't always registered, and the ending screen's grammar could be improved.

Overall, a nice entry, but it could be expanded in a variety of ways to make it more interesting. For example, adding in further types of platforms with different properties, or simple key/jail mechanics that would force the player to actually use the other characters, rather than having them as a sort of gimmick.

zammalad 2015-08-24 18:08

Reminds me of that Spin Dizzy game where you had to guide a ball round a maze. Like it! Quite addictive and has potential for further development

tijn 2015-08-24 18:35

Awesome! I've played it all the way through to the end :)

I can imagine the glitchy & chaotic nature of this game is even more fun with more people. I'll give it another go with some friends later.

ratking 2015-08-25 06:51

Awesome sounds! Best I heard so far!

flygamer101 2015-08-25 13:31

Pretty cool idea. I loved that its orthographic, and the characters are pixelated, and the platforms are physical cubes WITH pixelated textures. Very nice.

atkinssj 2015-08-25 15:09

Amazing. Just amazing. My winning strategy is to fall in the lava because jump didn't work, and then respawn at the finish line. ;)

freaknarf 2015-08-25 16:22

Haha those old dino's inspired me too... Funny game, the crippled camera gameplay works fine... i bugexploited some levels jumping backward at the start of it, to respawn at the end :)
I could feel it's a true lived story. +1 for weird sfx

gbgames 2015-08-25 19:45

I loved the way various elements are introduced through each level, and I liked how the entire level is falling to give a timer without using a visible clock.

I found it confusing when I fell off the platform. Sometimes I would quickly lose health and eventually die, but sometimes it took forever to lose health, costing me time.

I also found a way to cheat: if I go in the opposite direction I should go from the start of a level, when the camera finally pans back, for some reason it centers over the goal, which means once I die, I respawn right on top.

The music was fun, and the sound effects were cute.

crucknuk 2015-08-28 12:17

That's a good idea to create a real multiplayer game. Your concept is fun.
Dino remind me puzzle bobble :)

crowbeak 2015-08-29 07:43

The camera bugs were my favorite part! :D There might have been some neat squishing people and falling blocks and stuff, too. I don't quite remember.