FoonLudum Dare ExplorerLD34 → Temple of Doom and Friendship

Temple of Doom and Friendship

By a333

View on Wayback Machine

CategoryRankScoreCount
Coolness361
Theme474.34
Graphics474.28
Humor1883.08
Mood1973.43
Fun2033.56
Overall2183.59
Innovation5323.09

Comments

525 2015-12-14 08:17

nice game. i love the pixels.
it remain me “Blaster Master” on the NES.
why i cant drive the tank anyway?

and there is aproblem i think.
the controlling is not so good(i mean the jump).
the game is been kidnapped by the theme.
when you trying to fit the theme, the controlling has been sacrificed. i dont think its good for the game.

and after all. its a good game~

lafunk 2015-12-14 17:49

The sound was a bit annoying. I like the aesthetics! I didn't really understand what's going on but all in all good work!

aamatniekss 2015-12-14 17:55

Really good game, the art is nice! But it got kind of frustrating to wait so long for the oxygen to regenerate, still good!

mrdave 2015-12-14 17:59

The level design is quite clever on this game. It took me a while to get used to jumping in the right direction, but when I started thinking about it like I just press backwards when walking to jump in that direction the whole thing became much more enjoyable.

A minor complaint is it wasn’t obvious what places had O2 and which didn’t. However still a good game.

mrpiglet 2015-12-14 18:00

Nice usage of the grow theme, found the controls, and high difficulty rather frustrating!

ethanwebster 2015-12-14 18:00

Really enjoyed the art style, but I have to agree with 525 that, although the controls fit the theme, it brought the gameplay down for me. But overall, you did a great job and it was fun & challenging to play.

reggianito 2015-12-14 18:01

Lovely graphics. The "return" sound effect is way too loud.
Took me a while to figure out the gameplay, but after that it was pretty fun.

kiiro94 2015-12-14 18:04

Very good graphics, controls worked out very well

zarkith 2015-12-14 18:08

The last section was pretty annoying to beat without checkpoints, but the cute ending made it all worth it. <3

pjimmy 2015-12-14 18:08

awesome! creative and entertaining, controls were very smooth once you get used to them, well done

sitronte 2015-12-14 18:14

Great game. Great graphics.
Two button controls doesn't work too well though.
But overall it's really nice

a333 2015-12-14 18:25

Thank you everybody! Glad you've like it, and sorry if the experience was a bit rough.

I know the controls aren't particularly good even on standard mode. Should have added the third mode with jump button, but I liked the idea of two times so much I just couldn't resist.
I also agree that sound is bad. Havent' had enough time for it, will try to prioritize better next time.

Oxygen regens around the plant, and if you grow it, the oxygen will regen faster. Probably should made it more clear, but I've tried to design the game so the zones you'd need to clear will always lack oxygen.

If you find that the game is OK with standard control scheme, try the switching one. It was kind of first idea, but after some prototyping I've realised how horrible it was. Left it as a bonus for the die-hard steel plated Ludum Darers out there.

optimus6128 2015-12-14 19:57

Quite nice game, original idea. It takes some time to understand how to play, having to go back to refill oxygen, but then it's sort enough and I enjoyed finishing it.

I like the idea of using two buttons combined for jump, I was looking how I jump at first. It's funny because sometimes you intend to go left and then right fast and it jumps, sometimes you want to jump but aim well, it's a funny mechanic for the theme, because one can mis-jump or mis-aim.

kgs0142 2015-12-17 09:09

I like the way you combined two themes and progress together, it feels solid!

scorched 2015-12-19 19:38

Like the way the game advices player to go back and restore oxygen but it's boring to wait until it restores.
Graphics are fine!

blobo 2015-12-19 19:45

This was really enjoyable! i really like the concept, and the nice use of the two themes.

vascof 2015-12-20 03:33

Really enjoyed this, well done :)

blake_lead 2015-12-20 11:56

Great little game. Love the art and enjoyed playing. Well done

eruiz00 2015-12-26 22:11

Hey good platformer. Pleased to see something made with coffescript (my game is made with typescript but have to check coffe). Well done!

milo 2015-12-27 17:46

I liked this game in general, though the controls were quite frustrating - it might be nice if there was some grace period around jumping where controls didn't affect your direction. This was particularly problematic given that everything was timed. However, I thought the graphics were nice, and the level design was good.

2015-12-28 00:58

Tedious gameplay

christina-nordlander 2015-12-31 23:33

Extremely polished entry given the time limit. The gameplay is pretty typical puzzle-platformer fare, though the oxygen mechanic adds a nice bit of tension. It got quite hard, and the controls didn't help, but you kept the difficulty balanced.

The graphics are good, though the protagonist's design seemed a bit odd. I actually assumed they were an alien, until I saw the ending.

The writing is pretty good, though some of the narration at the start was missing punctuation. Also, the font seemed a bit... unsuited to the visuals? A bit too thin? That's a tiny nitpick.

Highly recommended for everyone!

Spoilers below



The ending scene is what made this game stand head and shoulders above all other "escape the ancient ruins" platformers. Beautifully drawn, a nice horrific twist to the story, and also really, really funny. I love this game now.