FoonLudum Dare ExplorerLD13 → Submission: Roadate

Submission: Roadate

By rtsl

View on Wayback Machine

CategoryRankScoreCount
Innovation163.4613
Overall332.9213
Fun342.4613
Theme482.6213
Polish362.6213
Graphics412.6213
Food34.2711
Towlr33.789
Journal64.0911
Technical322.8312
Humor3

Comments

Jonathan Whiting

It's like trying to rub your stomach, pat your head, and then switch the two round, whilst drunk, whilst on a tightrope.

After >10 attempts I finally reached level 2, took one look at it, though ARGHRHRHG, and quit.

The help screen was amusing though, and everything worked pretty well.

Hamumu

Why oh why are the controls so twisty? The directions just aren't what I expect them to be! I have to tap all 4 directions once each every time I want to move to remind me of what they are. I too took about 10 tries to get through level 1. Then on my first try I got about halfway through level 2, then died and discovered I'd have to try level 1 again and had to quit. A sound concept that needs massive user-interface repair!

Devon

argh difficult. would be fun if the first level was a little more forgiving. clicking on help didnt seem to do anything on my computer...

increpare

crashed twice on me so far, on the help screen, once when I hit 'play'.

had no trouble with the player movement system, once I got used to it (about 2 deaths).

once, I got catapulted into the air for some reason >_<

generally, it's a nice simple idea. I think some animations might have been nice; or even differentiating the individual pieces by colouring them different. as it is I play the game just tapping left/right until a gap closes. (another crash thus there: always in or around the main menu).

Good game though, for all that :) I like how it's real time, I like the 'descending platform' idea. I would like more levels, I guess, and sound sound :)

demonpants

It's not too hard, actually. Took me like 10 seconds to beat the first level. The directional controls do seem a bit wonky and the timelimit is too fast (I would even get rid of it) but overall I think it's a good idea.

ondrew

I must give you a lot of towlr for the rotated controls - that made the game almost unplayable.

The future rotation of the blocks is hard to predict, which makes the game even harder.

Crashes a lot on my computer.

But the idea seems fun, needs some tweaking.

HybridMind

Similar to Piglet, after about 10 tries or more I finally made it to level 2 tried it, died and quit. The controls are really just way to frustrating. I think the biggest problem might be that I had no idea which way the WASD would move me for some reason. I just felt completely disoriented. I like the concept but the way it is implemented is unplayable for me at least. I appreciate your detailed journal and I gave you max Towlr points for difficulty. Actually, you may want to submit this to towlrgames.com ;)

nilsf

Nifty that it is 3d, but having to start over from the beginning every time you fail is a big turn off. I also found the controls not too intuitive. I got to level 3 before giving up.

sol_hsa

Towlr.

Morre

I beat the game, and rather enjoyed it!

I agree with the others that the controls are not very intuitive, but once you get used to them it's not so bad. I'd still change them, though. Two Towlr points for the control scheme. :)

You shouldn't need to start over at level 1 if you fail, really.

Great work, I liked this one a lot! A bit too short though... :)

dstrysnd

people said my game was hard?

greencow

isometriphobia