FoonLudum Dare ExplorerLD13 → I has FAIL!

I has FAIL!

By mrphil

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CategoryRankScoreCount
Theme253.6316
Innovation362.8015
Fun481.8715
Overall531.9416
Audio262.229
Polish452.1316
Graphics462.5616
Journal352.2711
Towlr372.577
Technical502.0812
Humor3

Comments

PsySal

It was easy to figure out what to do, I think (I'm assuming the game is unfinished). Made sense, I liked the feel of the game somehow.

dave1

Looks like it had potential. Nice opening screen and sounds.

Doches

Gargh! I couldn't hear your audio (on Vista 32). Potential, indeed -- and I really like the idea of having to survey before you build. Wish RRT* had that, actually.

Also, you deserve accolades and similar whatnots for trying to build a business sim in LD. I tried, too; next time, I'm writing a 'breakout' clone or something.

Hamumu

Well, you got the entire US map in there, anyway... with a city or two missing.

demonpants

Pretty clear that this is an incomplete game, especially because my money was quickly draining to negative values and I was still able to spend it. There also doesn't seem to be a goal.

HybridMind

As you mentioned not finishing in your journal it is not really a surprise that there isn't much game waiting within the exe. ;) Thanks for sharing what you had though!

DrPetter

I love how your funds can go negative. I finished all roads by May 1900, ending at a respectable debt of $22M.

The cost of individual contructions were a bit crazy though. They seemed to be represented by numbers only ranging between -18[something] to +18[something], leading to periodic wrap-around while building from Pittsburgh to Miami.

I'm assuming you intended to add some means of gaining funds as well, through trade or something. Obviously different cities would have different potential for revenue, and combinations of cities would have various effects (with one city consuming the produce of another). Could be lots of fun. I guess the state wouldn't directly benefit from trade transactions, but you could have variable tax rates! :)

Would have been cool if the rails were visually built on the map, Indiana Jones-style. Like maybe putting down a dotted line and then gradually filling it in with a wider solid one.

Also I would have liked to start several builds at once, but I guess the work force was limited to one team. For fun, you could have had a few separate teams with geographical positions, and they had to use rails for moving between different spots. So you'd start off with maybe one team in every city (or in just some of them) and then build rails to other nearby cities, then have to move the team along tracks to either expand in other directions or maybe pitch in and help each other on the same patch of track to speed up construction.

Also, you'd definitely need some bandits roaming the plains and intercepting shipments, North & South-style! :)

You'll get a high mark in fun just because it made me go off on such a tangent regarding what the game could have been like :P

erik

I liked the style of the visuals.

ondrew

Shame you couldn't finish, there is not enough Sims these days.

Negative budget rules :).

swergas

i love the user interface, it's too bad you couldn't finish it. seeing roads being built would have been cool too (as well as a way to earn money and a goal of course)

Jonathan Whiting

There is definitely promise in here, it's a shame it was too much for the 48 hours :(