FoonLudum Dare ExplorerLD18 → MegaTongue

MegaTongue

By piotrekb

View on Wayback Machine

CategoryRankScoreCount
Audio612.53
Graphics1112.55
Humor1361.50
Theme1502.26
Overall1532.05
Community1561.30
Innovation1612.05
Fun1611.70
Coolness166

Comments

pokute 2010-08-22 22:35

Wandering around in the darkness. If the game had more visibility and movement using the tongue with some inertia (dropping shooting altogether) then it would have a fun control scheme. That would not be about the theme, unfortunately.

chainedlupine 2010-08-24 01:40

It's hard to figure out what's going on. The enemy shots are very small, and the fact that it's unclear where the level boundaries are, make it difficult to judge what's up.

The tongue was neat though!

speciesunknown 2010-08-24 15:37

I couldnt really distinguish between the enemies and anything else.

I thought the tongue was awsome though

vieko 2010-08-24 18:54

like the idea of the tongue lots! Would've love to see enemies sooner and more of them.

bluescrn 2010-08-26 12:30

Tongue movement was nice, but I usually died suddenly when I got anywhere near an enemy - It wasn't obvious that the 'particles' fired from the enemy were dangerous - and their range was about the same as the player's range of vision?

SFXr makes great coin collect sounds, though, doesn't it :)

mrpiglet 2010-08-26 13:57

Congrats on your first entry! It was a bit confusing to start out, and a bit frustrating further in. I liked the dark 'patchwork' world a lot though, rather evocative.

pekuja 2010-09-05 00:31

The main character and the level visuals are interesting. The "enemies as weapons" part seemed kinda insignificant, as the tongue was an instant kill, and the bullets you got seemed puny. I had trouble seeing the level edges.

martoon 2010-09-05 10:36

To me, this looks like 20% of a really polished, nice game. Unfortunately, the other 80% is completely absent.

scramasax 2010-09-06 15:07

Couldn't get anything done in this game.