Protractor by KilledByAPixel 2010-08-24T19:25:00
Great visuals, good concept, awkward controls. It was rewarding once I got into the flow of things! overall one of my favorite LD18 submissions so far.
Foon → Ludum Dare Explorer → Users → Vieko Franetovic
| Year | LD | Theme | Game | Division | Rank | Co | ||
|---|---|---|---|---|---|---|---|---|
| 2010 | 18 | Enemies as Weapons | Attack of the Jartos | jam | 4 |
| Year | MiniLD | Theme | Game | Rank | ||
|---|---|---|---|---|---|---|
| 2010 | 21 | Greatest Fear | KLAUSTRUM |
Vieko Franetovic leaves an average of 4.0 feedback comments each event.
Great visuals, good concept, awkward controls. It was rewarding once I got into the flow of things! overall one of my favorite LD18 submissions so far.
Like the style, like the gameplay, like how hectic it is, not sure how it relates to the theme but feel you've got a great game concept to expand on here!
I liked the sense of being chased by an enemy that I can't directly face. This is the best thing your game has to offer and you should definitively expand on it! The rest IMHO is a matter of tweaking.
Secondarily, I think having the small "enemies" do more than just run into you would enhance the experience much more. Cheer!
like the idea of the tongue lots! Would've love to see enemies sooner and more of them.
Nice concept! Would love to see an enhanced version with exaggerated physics, graphics and blood :)
I love the art direction on this one! Yes the whole sketch thing has been done before but it works great here. I found the game hard enough to make me try again + crashing cars felt rewarding.
I get the game and like the idea! I found the goal to be unclear at first - maybe adding a directions would help? :)
LD21 — Escape (1)
Hollow by Connor 2011-08-27T20:17:00
Connor - DUDE - very nicely done!