FoonLudum Dare ExplorerLD18 → Zombies as Weapons

Zombies as Weapons

By surrealix

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CategoryRankScoreCount
Community423.43
Coolness5513
Innovation563.25
Humor652.46
Theme823.32
Overall1402.25
Fun1442.05
Audio1491.00
Graphics1601.68

Comments

thelastbanana 2010-08-23 00:29

Great concept, and well-coded from the looks of it. It's a shame it doesn't have anything much more than the bare basics, but hey, it's pretty good for 48 hours of work.

devinmoore 2010-08-23 07:55

The graphics are fine for what it is. The idea is great, and it is really fun to thrash a zombie around by the leg. The only issue is actually a feature: the physics are a bit too good. I wanted to really be able to grab a zombie and wail on the other zombies with it, but it was too rag-dollish to do what I wanted it to do.

vieko 2010-08-24 18:50

Nice concept! Would love to see an enhanced version with exaggerated physics, graphics and blood :)

spooner 2010-08-27 09:50

Nice to see someone playing with building an engine rather than just using off-the-peg stuff, even if other parts of the game suffered. Game would have gained immensely just from having a stick-figure for the player, rather than a box.

Sadly, the game kept crashing before there were more than one zombie, so I couldn't actually use "enemies as weapons" :( (Windows binary on Win7x64). Did manage to play zombie bowling in the end though :)

Journal good though.

djcsdy 2010-08-29 15:24

I liked the ragdoll physics and the way the zombies fall down when punched. That alone was enough to keep me amused for a few minutes.

Unfortunately there isn’t really any skill element because you can just hold down the mouse button and run towards the zombies. It also rather dented the fun for me when I realised I was invulnerable.

zigs 2010-09-02 08:52

hmmm.. when i run it there's only one zombie, and when i toss it around for a while, the game crashes

mwest 2010-09-02 13:34

Cool concept! I think this could make a really cool game if you got to the art (gore), dismemberment and made it a bit more difficult :)!

Great technical effort for 48 hours and nice journal!

pekuja 2010-09-05 01:39

Well, it's obviously unfinished, but I had some fun lobbing stick-man zombies around. You should probably capture the mouse cursor for a game like this so you don't accidentally click outside the window.

drpetter 2010-09-06 14:48

Took me a long time and outside assistance to figure out how I would get more than one zombie (repeatedly knock the first one down). Since it's a pretty rough implementation with mostly a physics engine, it would probably have been better to immediately spawn 6-7 zombies and then keep them filling up so the player can just play around. The swinging could have been more dynamic/springy so you could use more of a "move" to get higher throw velocity, and the zombies should bounce off each other a little bit when hitting so you get some visual feedback of impacts and damage. It's quite hilarious to watch them fall down from the slightest touch though. I guess this could be made into several different and enjoyable games, with more work. iPhone/touch implementation seems like an idea worth pursuing, if you zoom in a bit to give the player some room to swing his arm around (and proper zombie inertia/elasticity)

scramasax 2010-09-06 15:37

It was fun to play. It lacked a little gameplay after awhile.