FoonLudum Dare ExplorerLD22 → Calculon's Revenge

Calculon's Revenge

By whaddon

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CategoryRankScoreCount
Humor821.80
Theme982.25
Mood1141.83
Graphics1312.29
Fun1331.88
Overall1352.13
Innovation1441.63
Coolness685
Community7311.33

Comments

covebit 2011-12-20 15:06

Cool idea.

thief 2011-12-21 09:56

Best get that windows version up soon...

mjiig 2011-12-23 20:13

This is really neat idea, it does fit the theme despite what you've said and there's some neat concepts in there.
A few things that would have been nice would be knowing how much health the bosses had left and making their physics a touch more reliable. That and a bit of balancing and you've got something I'd really enjoy sinking some time into.
Well done.

h-attila 2011-12-23 21:23

Randomly generating levels is a neat idea, but unfortunately the game lacks in execution.

zuieni 2011-12-24 05:21

I hope your okay with this because I compiled the source to windows ;) So our windows friends can enjoy it too!
It is compiled with Windows XP 32bit, mingw + SDL.
http://dl.dropbox.com/u/45324848/whaddon-ld22-windows.zip

And now to the game! It was fun and it fits the theme. It was easy to get lost but still fun. When the texts appears it stalls the gameplay which is kinda annoying.
Oh, and Merry Christmas!

sparkcloud 2011-12-26 22:51

Need the windows version...

summaky 2011-12-27 19:28

The text thing is too annoying. It doesn't matter whether I touch a portal or is any of the bosses that do, but the game stops dead there and I am forced to press enter again and again. Besides that, being able to infinitely jump is cool! :-)

caranha 2012-01-03 05:00

A bit too glitchy -- bosses appearing from nowhere. Events in far away rooms activated by my shooting - oh my!

bentosmile 2012-01-04 21:43

Hope you get the Windows version up before the end of the judging! :(

nickd3000 2012-01-05 22:11

Sorry I can't run linux stuff so didn't rate it :(

mrpiglet 2012-01-07 09:00

Cheers to Zuieni for the windows build.

The height of the jump and the speed of horizontal movement really don't mesh. Art wasn't *that* bad really, clear, consistent, reasonable colour choices.

zuieni 2012-01-09 03:55

@Jonathan Whiting, I just want to help ;p and amazing that someone actually reads the comments ;)