arg410 2015-08-24 18:21
Only linux :( Maybe i'll boot up a distro in a bit a check this out later!!
Foon → Ludum Dare Explorer → LD33 → Monstrous
By mceier
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 66 | ||
| Theme | 758 | 2.84 | ||
| Fun | 779 | 2.53 | ||
| Overall | 904 | 2.41 |
Only linux :( Maybe i'll boot up a distro in a bit a check this out later!!
Nice, Keep working
Meh, what a great timing for my xubuntu to die. -_-
Yes, it's only for linux, sorry. I don't use other platforms.
BTW. It seems that the shader that draws the level works differently on Intel graphics card than on nvidia, making level invisible. Dunno about AMD cards.
I was developing and testing with nvidia card.
linux only :(
Unable to run due to Linux only. Sounds like it might have been fun
only linux sadly
Sadly it's linux only...
Only Linux :o
For something like Rust, it might be worth having some instructions on how to compile it on other platforms. I'm willing to do that compilation if it's obvious how to get started -- maybe an updated readme on the github page?
Woah! First time I encounter a game that is Linux-only, without Windows support. Too bad running it gives me a segmentation fault after a few seconds…
@TooMuchPete: That's good idea - added 1st version of instructions for windows platform, but not tested.
@Zypoman: Can you run the game with RUST_BACKTRACE=1 set ?
This should produce the backtrace, which you can paste here or on github issues page.
You really need to include a windows build if you want your game to receive enough votes to be ranked.
The linux-only is not an issue for me, but as you already noticed the levels are invisible on intel graphics card which rules out another big part of users. You should really try to find a way to fix it.
Web build please
hey mate:
./monstrous
Loading sprites...9ms
Creating OpenGL window...125ms
Creating text system...2ms
Loading fonts...253ms
Creating texture objects...31ms
Creating buffers...11ms
Loading shaders...0ms
Compiling shaders...4ms
Victims to kill: 300
Segmentation fault
@texus: Yeah, I know, but that would probably require whole code redesign. Which I may do after LD, since this is not the only issue that would require redesign.
@approxx: That's interesting ;) RUST_BACKTRACE=1 can be used to provide backtrace (but if it doesn't work, gdb should be used).
I don't know what could cause this crash. I guess that either rust generated some instructions not available on generic i686 or one of the libraries is not safe to use on some platforms. The backtrace may help fix this.
You could also try to recompile the game from source.
If you have rust and cargo installed, it's matter of running "cargo run --release" in repository directory.
Linux only, can't review :(
Segfaults pretty much immediately.
Split-screen action! Unfortunately, it means needing a second player, but I can see how going head-to-head in this simple game can actually be a lot of fun. Next challenge: 4-player split-screen!
I can see it being more fun if there was more variety and challenge, such as dangerous victims or the ability to push each other out of the way to steal victims or something like that. Also, when it was down to two victims left, I spent a long time hunting them down. Perhaps a minimap would help?
I like how creepy the music is. It's repetitive, but creepy.
Yeah, minimap, ability to play against bot, better victims AI (currently they never find safe zone), were all planned features :) But first I will have to do major code cleanup and fix some bugs.
I didn't think anyone would like the music :D Thanks.
Rated you ★★★★★ for Fun because troubleshooting Rust code is always so much fun! Apart from that, interesting gameplay, if you ever add a real victim A.I. it could make it really entertaining.
Wow, thank you :)
Woo, Rust! Glad to see someone using it for games but unfortunately it wasn't playable to me. It only showed the player and no level/victims (Intel graphics chip here v_v). I compiled from the source.
Split-screen action woohoo! I think people forgot the joys of sharing a keyboard for games :D
As you mentioned, on my Intel card the background is not drawn. Bonus points for a Linux build - good show old chap!
I noticed that player movement is reversed in your opponent's view, now I don't know if this is intentional, but it gives the great advantage that trying to control your player by looking at your opponents screen makes it really tricky! Great design!
Aw, I've chosen the wrong OS. :(