FoonLudum Dare ExplorerLD35 → Code Shift

Code Shift

By mikethewayne

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CategoryRankScoreCount
Humor1863.00
Innovation2053.57
Mood2373.27
Fun3483.30
Graphics4653.00
Overall4763.20
Theme5433.25
Coolness144842

Comments

pixlark 2016-04-18 00:27

CAPITALISM
AT
PANTS
PANTS

Ok, so this game is pretty good. A nice concept, but here are my issues:

- The UI is clunky and slow (when I click a button, it takes a few milleseconds to respond, when it should be instant)
- The UI has little feedback - when I hover/click over a button there is no feedback
- Your character moves like a turtle
- A lot of the text runs off of the buttons
- The text on the employees menu is all jumbled and impossible to decipher (decipher get it)

Thanks for the game though, it's pretty damn fun once you get past the UI problems. :-)

rikoitza 2016-04-18 01:56

Can you put it in a zip file? I can't read rar files on this computer. Lucky for you, I think I have another computer that can, but others might not.

techxsoftware 2016-04-18 03:22

Very computer themed then shaped, but I like the idea, probs coz were programmers and we can relate lol.

bobismijnnaam 2016-04-18 07:33

Screenshots look cool but couldn't get it too work in Ubuntu (not unexpectedly).

ccglp 2016-04-18 08:07

It's a very brave theme to take on a LD. Good job, making a management game is hard

artmadiar 2016-04-18 09:28

---------------------------
Java Virtual Machine Launcher
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A Java Exception has occurred.
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ОК
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mikethewayne 2016-04-18 16:09

Thank you for all of your feedback!

Yes, apologies for the slow performance, I didn't have time to work on any optimization, and just threw a bunch of stuff into the Game Loop.

I'm not sure about the text running off of the buttons, that shouldn't happen...

I've uploaded a .Zip version for anyone without a .Rar extractor.

I had some ideas to further link it with the theme, but ran out of time.

Thanks!

keyboardmonkey 2016-04-18 20:50

I get a "java.lang.UnsupportedClassVersionError", the game was compiled with a newer java version than what I have in my debian repo.

I tried to compile the source but failed in my ignorance with javac: GameGfx.java:358: error: unmappable character for encoding UTF8 g2d.drawString("�" + GameValues.money, 5, 20);

If you have any hints or compile commands I would still like to play your game :)

mikethewayne 2016-04-19 16:02

Hi keyboardmonkey, to fix your problem, I would go into the code and change anywhere producing that symbol to a $ sign, or just remove it entirely. Enjoy!

keyboardmonkey 2016-04-20 04:57

Hi MikeTheWayne, I replaced the symbols, the source compiled without error, I copied the resulting .class files to bin/ (preserving their structure). When I run it opens the game window but it is blank. Did I do something wrong? :)

http://postimg.org/image/ev4vcykev/

mikethewayne 2016-04-20 18:09

Hi keyboardmonkey, everything seems to be working, I think you probably need to have the 'res' folder at the same level as the .jar file, or the other source files. All of the images used for the game are in there, so I think that may be the problem. Try it out, if you have any more problems, I'd be happy to help, thanks!

2016-04-21 14:13

Hi, nice game ! We're realizing a video with several games of the Ludum Dare #35.
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description

mikethewayne 2016-04-21 16:40

I've added it to Indiexpo, enjoy!

zenmumbler 2016-04-21 19:06

Works fine on OS X 10.11 with Java 8 Runtime. The UI weirdness aside (a lot of text just runs out of its bounding box) and general awkwardness it's not a bad thing. But (like me) overscoped :) Good effort.

mikethewayne 2016-04-21 19:14

Haven't tested it on OS X, but I think that running it on OS X is causing the UI issue, no idea why. It works fine on Windows, so I'm quite surprised to hear this...

umu 2016-04-21 19:14

I definitely feel the fact that you didn't finish. It feels like there is stuff missing. The offset mechanic actually works pretty well, it reminds me of the hacking minigames from Mass Effect (which I mostly liked). I would often see a word and then think: wait, are these other things words? Hmmmmm...no. ok, coincidence."

The management system works, but as it stands it doesn't really do anything for me. I think there is a reason that management sims and other types of games tend to remain seperate: they require completely different playstyles and frames of mind. I like strategy games and I like action games, but I can't think of any strategy-action hybrids that I have really liked (except Red Alert Commando, but that was really just a shooter with a lacing of strategy). I wasn't sure how to play it, and I don't think that the two styles of gameplay compliment eachother in any way. Still, it's good to experiment with that kind of thing so I'm giving you top marks for innovation.

**** beige.

mikethewayne 2016-04-21 19:30

Hi nintendoeats, thanks for the feedback! The game is supposed to be a management game at core, with the extra minigame at the side, which I felt that the game needed (right from the start of development), just to add an extra layer of depth. I'm sorry you disliked the combination, however I do see your point. Thanks, though!

thecain 2016-05-05 19:53

A bug I had was that once I hired an employee, I could no longer decode. Interesting, but it needs polish.

mikethewayne 2016-05-06 05:58

Hi TheCain, I looked into this, and found that employees don't decode at night, as it should be. There is however a problem, that they don't go home like they're supposed to. I'll see if I can fix this.