FoonLudum Dare ExplorerLD35 → There Are Monsters (Vive)

There Are Monsters (Vive)

By kvanderlaag

View on Wayback Machine

CategoryRankScoreCount
Humor2573.07
Fun4833.20
Mood6113.00
Innovation6422.94
Graphics6543.13
Overall6973.06
Theme8812.81
Coolness180832

Comments

mard 2016-04-19 12:42

Looks kinda similar to that tower defense game from Valve's The Lab. Too bad I dont have a vive. Would love to play this game :)

mekuri 2016-04-19 13:00

Looks fun.. No Vive though. I do hope some people have, so you can get some ratings for your game.

Good luck!

teamross 2016-04-21 17:46

Seems quite good! I'll save it to try with a friend's HTC Vive.

unit684 2016-04-21 18:08

Just tried it out on my vive and it's really fun! I love the idea of tower defense in vr and this works really well. The art is really nice and it's fun to play. I'd definitely buy something like this if it was a bit more fleshed out. I think 3d models for the enemies would improve it. Also, it's a bit annoying having to hold your thumb down on the touchpad to cast a spell, I'd prefer if the icon and spell aiming stayed there during the attack phase.

osaft 2016-04-22 12:00

No Vive here sorry

hitchh1k3r 2016-04-26 17:31

I can only find a download for the .exe, and when run it, I get: "There should be 'ThereAreMonsters_Data' folder next to the executable" Am I missing a download link somewhere (The sketchfab link didn't seem to have any downloads)? I will check back in a couple days, I'd like to play this before voting is over ^_^

hitchh1k3r 2016-05-09 20:39

The graphics and level generation in this were pretty cool. I really liked that the grip buttons were used to place towers... it made me feel like a giant picking up and moving them. It was a unique idea, and tower defense are a pretty fun game type.

The five tower limit seemed to limit the games growth though, after each wave it was more of the same, just a bit harder. I also wasn't sure about the central mechanic of trying to detect what the mobs were, it was a unique/innovative idea, but made the whole tower defense thing feel more tedious than fun.

I ran into a bug where the spells stopped working after I lost and tried to play again, but given that you made so much content some small issues are expected. In all, good work, I enjoyed playing this, and it had a lot of neat VR mechanics.

ttlabs 2016-05-11 00:35

Lots of fun. A few things. I wish I had another, non-directional or non-visual indicator of how much time in each round was left. Maybe a countdown sound or some sort of sun rising and setting (a day for setup). And another would be the difficulty of fine control of the touch pad (I think this is more of an HTC/Valve issue than your issue).