elkiwydev 2014-08-26 13:25
Seriously? only two levels? And also why you didn't keep the "replay" graphics in all game?
Foon → Ludum Dare Explorer → LD30 → Guidance
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 57 | ||
| Innovation | 534 | 2.77 | ||
| Humor | 590 | 1.33 | ||
| Audio | 666 | 1.21 | ||
| Theme | 684 | 2.20 | ||
| Mood | 710 | 1.64 | ||
| Fun | 724 | 2.19 | ||
| Graphics | 766 | 1.45 | ||
| Overall | 768 | 2.28 |
Seriously? only two levels? And also why you didn't keep the "replay" graphics in all game?
The concept is fun but it's very short :(
An interesting idea that could have been fleshed out more.
I didn't really get the point of drawing a path if there's no way the follower can be lost.
Interesting idea but needs a lot more polish.
Great idea! memory game always let me can't stop. Thanks.
Hey folks! Man. Excuses time. So I started half-way through the second day and barely managed to finish the systems with ten minutes to go - leaving just enough time for two levels and a congratulations.
POOR TIMEKEEPING! Honestly, I'm amazed this took so long to make... But looking back on it, it's a fairly complicated program to make (though the actual game design is simple as pie).
The two levels were intended as my tutorial levels - demonstrating the mechanics before I got into anything more complicated.
I had about eight levels of increasing difficulty planned (indeed, at the beginning of the project I thought they might be procedurally generated - but no time, no time!). I also wanted to work on the incredibly crappy hud and graphics but, as I say, the clock was against me.
No 3D models. No textures. No lighting. Sigh. Depressing.
Slightly worried at how slowly things came together. There's a lot of states, passing information between states, transferring paths between locations and level information going on behind the scenes and it all just took forever. It's really complicated behind the scenes (at least, to me!) but that means very little when there's nothing for you to play.
Gratz to Shoddy for the title screen! I don't think either of us expected it to make it to the final submission, but I was grateful to have a front end for the game! And it really captures the intended mood. =)
@elkiwydev: I'm not entirely sure what you mean by 'replay' graphics all in game? If you're asking why the follower is in perspective mode... well, I intended changing the cameras up for the Follower, with lots of lighting effects. Alas...
@Sojabird: Glad you like the concept! I am also sad it is short. :(
@Carrier Signal: I agree! I'd like to do more with this. I've got lots of places to take it, but I'm trying to focus on another short game right now. I think I'll go back to Guidance after that...
@Robotic: The Follower can be lost on any of the included levels by simply not reaching the goal! My intention was to make the Follower stage really dark - so if the Guide's instructions / route makes no sense, the Follower would give up.
@CptDustmite: Glad you liked the idea. Agree with you on polish. I think I could make this look really good, but found absolutely ZERO time for aesthetics, to my regret. I mean, jesus, the font is still Arial.
@gnuwind: Thanks for the compliment. =)
Yeah, the idea is there, execution needs work, but excellent effort.
I think you had a good concept going, but it would have been much more fun with more levels...but I read time got a way from you. it happens :)
@Ponywolf and nerd burglars: Thanks, folks. Execution needs work? Execution needs to be shot in the face, but at least it communicates the basics of what's going on. =) I'm up for taking tips on time management, but I really just need to be able to tell what work is going to take a lot of time... This has proven most educational. MOST EDUCATIONAL. *rubs hands together*
Nice concept, I haven't seen this game mechanic before and it was refreshing. Shame you couldn't get further on it in the time allotted. Maybe you can use it another time, though.
@Skyfish - Glad you liked it! Definitely interested in developing this further.
I'm sorry that you didn't get to make more than this. The idea is great, but sadly way too short. I played it twice, just to give it the attention it deserves :-)
@Mekuri: I'm sorry too! And I do appreciate the double-play. Thanks. =) Seriously thinking of shoving other game work to the side for a few days to give this a content & polish pass. The Follower says thanks, Mekuri!
A salute your effort. Each attempt, learn something new. Keep working at it and you'll get faster and learn to work within the limitations of time. Best luck, hope to see you next time!
@KhaoTom: Cheers man! As far as working faster, well, one hopes too. I could have sworn this was going to be a fast, straight-forward game. See you next time, man. =)
Good idea but the paths did not fulfill it.
Could become a great game, when you replace the graphics and add some music. The idea is great. It surely would become a super game, when adding obstacles in advancing level. Great concept.
@Tanser & Satyre: Many thanks, folks. Yeah, it's surely lacking in content, but glad you could appreciate the idea.
@Reverend Speed
Lack in content is something expected here. Its not like we got all the time in the world. For the limited time as I said, you have done greatly, especially with the theme and idea.
Hi there. Needs more levels and more complications. Interesting idea. Shame no sound. Good job!
@Tanser: Cheers - thanks for understanding. =)
@mrexcessive: Thanks! More stuff needed - believe me, I know. Appreciate the comment!
Well... the concept of the game is nice, you made a 3d memorize game, but it could be longer, harder, and to have sounds!
My game is also built in unity, so check it out if you want :D!
@Tosic: Much obliged! I also think I should expand it - but I'm not going to make it as hard as your game! =) Thanks for the comment!
As hard as my game... OK!
Interesting idea, too bad it's unfinished :(