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Amber

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
20132710 SecondsThanksgiving Herojam5302.532.192.422.792.692.502.742.7453

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by Amber

Amber leaves an average of 28.0 feedback comments each event.

LD27 — 10 Seconds (28)

Bear Pong by tower07 2013-08-31T11:06:00

Okay, so disclaimer, I've had kind of a lot of wine right now, but this is the best thing ever. Is that Wagner? Obviously needs some polish but I am laughing like crazy right now.

The Wrong Door by Tangible Games 2013-08-31T09:49:00

I was laughing loud enough that my husband told me to stop shrieking. I love the art style and the sound effects, and the music fits perfectly. The fact that the beating went on for so long was hilarious the first few times, but then it got a little tedious. Overall, great job!

Save by Mizzinx 2013-08-30T10:23:00

Interesting. Nice graphics and a good use of sound effects, but this seemed more like a message than a game. I'm not opposed to the idea of a non-game game, but they always leave me feeling rather unsatisfied.

Hungry Dragon by skyr 2013-08-30T09:57:00

I like this a lot! It's a neat idea, and I was very amused by watching the dragon get all tangled up in himself and also riding his head up to the top of the screen. My only complaints are that the jump noise is a bit annoying and it'd be nice to have a restart option after you lose, but other than that, great job!

Hot Potato by Tater_hater 2013-08-30T09:51:00

The music is great! I think it's a little buggy in Chrome; one time it froze up on me when I lost, the next time I got a game over and replay button but nothing happened when I pressed it.

Some kind of visible timer and an algorithm that keeps you from getting the same minigame multiple times in a row would help, but overall it's fun, and the music does a great job of giving you that frantic feeling.

Super Mega Penguin X by Darkfrost 2013-08-30T09:41:00

I realize I'm living in the stone age here, but the interface elements don't line up correctly on my (non-widescreen) monitor. The part of the screen I have to click on to start the game from the title screen, for example, is well to the right of the "Play Game" graphic. Also, I don't know if it's related or I just didn't figure it out, but is the flashlight supposed to stay pointed straight up toward the ceiling? It wiggled a little when I moved, but I couldn't aim it at where I was trying to go.

That said, I love your title screen graphic and the music does a very good job of conveying "penguin in an ice cave." I'd play more if it displayed correctly on my monitor!

Life'Short by fgielow 2013-08-30T09:28:00

I was also really amused by the knight's jump animation. A neat idea, and I personally like seeing the different directions people can go with the "10 seconds" theme.

Origami Wings by team_cow 2013-08-30T09:18:00

Love the look and sound. I found the controls not as responsive as I would have liked, though, and of course it was little weird that I could fly right through the ground. Beautiful environment, though!

Hedgehog Wars by voidstar69 2013-08-30T09:14:00

Hedgehogs are adorable! Keep working on this, I think it's a great start.

Taen Saeck by Typedeaf 2013-08-29T21:25:00

I spent upwards of two hours on this last night, and I think I'll go back and play some more! I like the graphic style a lot, especially the backdrop. The music does get repetitive but I guess that's a hazard when you make a game people want to play for hours!

I did not mind the progression rate, but I'm a total sucker for these sorts of games. I did have an interface issue with the upgrade screen, which I suspect was because I don't have a widescreen monitor, but the graphics and tooltips did not line up. The only things I could not buy were in the column farthest to the right, so it was still playable, but very confusing at first. I will be happy to elaborate if that's helpful.

Overall a great game, one I'd be willing to pay for with a little refinement (and a save function!)

Sparkling by joelrobichaud 2013-08-29T10:20:00

I really enjoyed the effect of the minimal graphics and light. Sometimes it's frustrating that no light shows up in the accessible areas, especially since it doesn't seem that you can speed up the fairy to get to light before it goes out. A neat concept with a lot of potential!

Ten Second Germification by DeanoC 2013-08-29T10:05:00

I don't understand how it works or what my choices do, but it's fun to watch!

DynamiTEN by pedroka 2013-08-29T09:55:00

This could get very addictive! The theme connection seems a bit forced, since the time limit (at least for me)mattered much less than keeping from getting scrolled off the top of the screen. Still, graphics and audio were great and the game was lots of fun!

EscapeRush! by SneakySnake 2013-08-29T09:42:00

I wouldn't say I ragequit, but I did give up after trying the second level ten times or so. The controls seem like they could use a little finesse- seems like you have to hit the jump button considerably before the edge of the platform, and sometimes on the transition to the second level I'd keep moving to the left even though I wasn't holding down the key. Could be that I'm just making excuses for being crap, though.

I'd probably play this a whole lot if dying restarted you on the current level instead of back at the beginning.

Heaven's Intern by atgaubatz 2013-08-29T09:23:00

Very nice looks, would definitely benefit from some angelic choirs in the background. I think unity does not realize some of us are still stuck in the stone ages without a widescreen monitor, though; I was not able to read all the tidbits about the souls because the game got cropped to fit my screen.

Divide and bounce by simple 2013-08-29T09:14:00

I love the googly eyes on the blobs! Had a lot of fun with this once I got the hang of it, and though it is very difficult to keep too many of the blobs alive at once it's really fun to listen to them all bounce while you can. There's definitely some potential for a pretty cool game here.

Silver by SnoringFrog 2013-08-29T09:04:00

I'm happy to find another game in which "10 seconds" was used as something other than time. I like the concept, but like many other commenters I find the controls to be kind of annoying. I probably would have played more except I think the husband was getting annoyed with the constant key-bashing. :-)

Save Them by Jason 2013-08-29T07:09:00

Congratulations on your first jam! This was my first foray into game design too.

I definitely like your idea. I would have benefited from a sound effect when the doors changed state, as I tended to get focused on one side of the screen and completely miss the fact that the escape pod room had closed itself off. Do the movement tiles have a set spot in each room? I didn't seem to be able to place them where I wanted them. Eventually I stopped bothering and just had fun watching the astronauts wander around stupidly. :-)

The theft of the magic potato by Dining Philosopher 2013-08-29T06:57:00

The robots are adorable! It's a fun idea, but sometimes the robots don't seem to do what I expect- for example, I kept trying to give the hammer robot an order to smash the shed, but he just ran all the way to the fence at the right and stood there instead. I also occasionally had some issues with the action queue not clearing properly. I could definitely see this being polished into a fun little game though!

Fireman Ten by Zccc 2013-08-29T06:28:00

This sounds like fun and I'd like to play it, but when I run your executable I get an error message saying "FiremanTen.exe is not a valid Win32 application."

BLAM BLAM PLANET by ratking 2013-08-28T02:08:00

Lots of fun! Love the sound effects and the weirdness of hitting myself with the black holer.

Darn Clock by sirdorius 2013-08-28T01:35:00

This was a lot of fun! I like the graphic style and the bright colors.

Pizzapocalypse 20XX by GrooveMan 2013-08-27T08:59:00

Loved the look and the sound, wouldn't have minded a bit more gameplay. :-)

Bragmor the Barbarian by Codexus 2013-08-27T08:54:00

A decent bash-some-monsters game. I was amused by the jump animation for some reason. The voice effects, too. Seems the hit detection on monsters could use a little refining- a few times I was swinging straight at a creature and couldn't hit it. Nice job overall!

10 sec. Fast Beef by Alexander Ponomariov 2013-08-27T08:30:00

Not the sort of thing I'd usually spend a lot of time on, but I think you did a good job. I especially like the art style on the animals, all shadowy with big eyes.

Speed Dating by swinestudios 2013-08-27T08:19:00

Heh, cute. It may be because I'm dumb, but sometimes I had trouble getting the game to start again after I lost. Not sure if the space bar is supposed to trigger that but the timing seemed inconsistent. Nice job with the music and the roses!

Keg Quest by Crazi456 2013-08-27T08:03:00

This is a neat idea and the puzzles were well done. I only played a few levels, though, because I personally find WASD movement very awkward. In something like this I want to keep one hand on my movement keys and one on my dwarf selection keys, and that's hard to do when they're all crunched together. Overall, though, a fun game!

It lasts longer when you're a genius by Darien 2013-08-27T04:45:00

So maybe I'm a little biased, but given that I know how much time you actually had to spend on this I think you did an awesome job. Hilarious as always!