10 sec. Fast Beef by Alexander Ponomariov 2013-08-27T08:30:00
Not the sort of thing I'd usually spend a lot of time on, but I think you did a good job. I especially like the art style on the animals, all shadowy with big eyes.
Foon → Ludum Dare Explorer → Users → Amber
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2013 | 27 | 10 Seconds | Thanksgiving Hero | jam | 530 | 2.53 | 2.19 | 2.42 | 2.79 | 2.69 | 2.50 | 2.74 | 2.74 | 53 |
Not the sort of thing I'd usually spend a lot of time on, but I think you did a good job. I especially like the art style on the animals, all shadowy with big eyes.
This sounds like fun and I'd like to play it, but when I run your executable I get an error message saying "FiremanTen.exe is not a valid Win32 application."
Heh, cute. It may be because I'm dumb, but sometimes I had trouble getting the game to start again after I lost. Not sure if the space bar is supposed to trigger that but the timing seemed inconsistent. Nice job with the music and the roses!
Hedgehogs are adorable! Keep working on this, I think it's a great start.
The robots are adorable! It's a fun idea, but sometimes the robots don't seem to do what I expect- for example, I kept trying to give the hammer robot an order to smash the shed, but he just ran all the way to the fence at the right and stood there instead. I also occasionally had some issues with the action queue not clearing properly. I could definitely see this being polished into a fun little game though!
A decent bash-some-monsters game. I was amused by the jump animation for some reason. The voice effects, too. Seems the hit detection on monsters could use a little refining- a few times I was swinging straight at a creature and couldn't hit it. Nice job overall!
I spent upwards of two hours on this last night, and I think I'll go back and play some more! I like the graphic style a lot, especially the backdrop. The music does get repetitive but I guess that's a hazard when you make a game people want to play for hours!
I did not mind the progression rate, but I'm a total sucker for these sorts of games. I did have an interface issue with the upgrade screen, which I suspect was because I don't have a widescreen monitor, but the graphics and tooltips did not line up. The only things I could not buy were in the column farthest to the right, so it was still playable, but very confusing at first. I will be happy to elaborate if that's helpful.
Overall a great game, one I'd be willing to pay for with a little refinement (and a save function!)
I'm happy to find another game in which "10 seconds" was used as something other than time. I like the concept, but like many other commenters I find the controls to be kind of annoying. I probably would have played more except I think the husband was getting annoyed with the constant key-bashing. :-)
This is a neat idea and the puzzles were well done. I only played a few levels, though, because I personally find WASD movement very awkward. In something like this I want to keep one hand on my movement keys and one on my dwarf selection keys, and that's hard to do when they're all crunched together. Overall, though, a fun game!
The music is great! I think it's a little buggy in Chrome; one time it froze up on me when I lost, the next time I got a game over and replay button but nothing happened when I pressed it.
Some kind of visible timer and an algorithm that keeps you from getting the same minigame multiple times in a row would help, but overall it's fun, and the music does a great job of giving you that frantic feeling.
This was a lot of fun! I like the graphic style and the bright colors.
I like this a lot! It's a neat idea, and I was very amused by watching the dragon get all tangled up in himself and also riding his head up to the top of the screen. My only complaints are that the jump noise is a bit annoying and it'd be nice to have a restart option after you lose, but other than that, great job!
Congratulations on your first jam! This was my first foray into game design too.
I definitely like your idea. I would have benefited from a sound effect when the doors changed state, as I tended to get focused on one side of the screen and completely miss the fact that the escape pod room had closed itself off. Do the movement tiles have a set spot in each room? I didn't seem to be able to place them where I wanted them. Eventually I stopped bothering and just had fun watching the astronauts wander around stupidly. :-)
I was laughing loud enough that my husband told me to stop shrieking. I love the art style and the sound effects, and the music fits perfectly. The fact that the beating went on for so long was hilarious the first few times, but then it got a little tedious. Overall, great job!
I was also really amused by the knight's jump animation. A neat idea, and I personally like seeing the different directions people can go with the "10 seconds" theme.
Loved the look and the sound, wouldn't have minded a bit more gameplay. :-)
I love the googly eyes on the blobs! Had a lot of fun with this once I got the hang of it, and though it is very difficult to keep too many of the blobs alive at once it's really fun to listen to them all bounce while you can. There's definitely some potential for a pretty cool game here.
Very nice looks, would definitely benefit from some angelic choirs in the background. I think unity does not realize some of us are still stuck in the stone ages without a widescreen monitor, though; I was not able to read all the tidbits about the souls because the game got cropped to fit my screen.
I wouldn't say I ragequit, but I did give up after trying the second level ten times or so. The controls seem like they could use a little finesse- seems like you have to hit the jump button considerably before the edge of the platform, and sometimes on the transition to the second level I'd keep moving to the left even though I wasn't holding down the key. Could be that I'm just making excuses for being crap, though.
I'd probably play this a whole lot if dying restarted you on the current level instead of back at the beginning.
I really enjoyed the effect of the minimal graphics and light. Sometimes it's frustrating that no light shows up in the accessible areas, especially since it doesn't seem that you can speed up the fairy to get to light before it goes out. A neat concept with a lot of potential!
It's a little tricky, but it definitely fits... I don't want to give it away though so I'll let you think about it a bit. I will see if I can figure out how to include the RTP though, thanks for pointing that out!
Hmm, I will check it out as soon as I get home from work. Thank you for putting such effort into my dinky little game! :-)
Okay, in theory everything's fixed now. I mucked with what files are included so that downloading the RTP is unnecessary, and even managed to make it not include all the stock assets I'm not using so the filesize is reasonable.
The error with being unable to complete the game was not what I expected, but it should be sorted now. A whole lot of things which were supposed to reference global switches had reverted to my earlier code referencing self switches, which I think was caused by a bunch of copying and pasting of events I did while I was trying to fix tilesets and redraw maps.
Anyhow, it should be all set now!
Except it's not. I don't know how you guys handle this stuff all the time!
Okay. I really think it's working this time. I'm going to leave it alone for a few hours and have dinner, anyway.
Thank you so much, everyone! I really appreciate the kind words.
You prompted me to go see if there was a way to distribute the compressed game without the extractor, and lo and behold! There is. So I'll do that.
As regards the text speed, I agree with you, but changing the default settings for scrolling speed in RPG Maker, if it's even possible, is well beyond my current coding prowess. The next step up seemed way too fast so I picked the lesser evil. :-)
Thank you! I did do the music myself; I am a church musician by trade, so it's actually based on the melody of "We Gather Together," which is a traditional Thanksgiving hymn. I'm so glad people are digging the theme connection! I was really worried at first that no one would get it.
Thanks for all the encouragement! I'll definitely be doing more LDs in the future!
Love the look and sound. I found the controls not as responsive as I would have liked, though, and of course it was little weird that I could fly right through the ground. Beautiful environment, though!
Lots of fun! Love the sound effects and the weirdness of hitting myself with the black holer.
I don't understand how it works or what my choices do, but it's fun to watch!
I realize I'm living in the stone age here, but the interface elements don't line up correctly on my (non-widescreen) monitor. The part of the screen I have to click on to start the game from the title screen, for example, is well to the right of the "Play Game" graphic. Also, I don't know if it's related or I just didn't figure it out, but is the flashlight supposed to stay pointed straight up toward the ceiling? It wiggled a little when I moved, but I couldn't aim it at where I was trying to go.
That said, I love your title screen graphic and the music does a very good job of conveying "penguin in an ice cave." I'd play more if it displayed correctly on my monitor!
So maybe I'm a little biased, but given that I know how much time you actually had to spend on this I think you did an awesome job. Hilarious as always!