sakuyan 2012-08-27 04:26
I really had fun playing this
Foon → Ludum Dare Explorer → LD24 → Crystalbots - Moon Defense
By rynti
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 57 | ||
| Fun | 36 | 3.74 | ||
| Overall | 83 | 3.61 | ||
| Audio | 106 | 3.30 | ||
| Graphics | 179 | 3.45 | ||
| Mood | 210 | 2.96 | ||
| Theme | 456 | 2.68 | ||
| Humor | 469 | 1.81 | ||
| Innovation | 507 | 2.55 |
I really had fun playing this
Looks good - you built a full game here. The game was enjoyable and enticing, if a bit slowly paced for my taste. Overall, great work! Also, yay ponies!
Thanks for your feedback, happy to hear that someone saw that easteregg ;)
Really well polished. Could use a way to speed up time.
This is a good start. The game felt solid and it's a nice step towards the TD/RTS genre (it's a little of both, I guess?).
Some stuff for improvement: I need more feedback when placing towers, like maybe transparent visuals? Also, can we speed up that timer somehow? Or just get rid of it and count down the number of monsters left?
Other than that, I like it!
Published a Post-LD build with fast forward functionality and enhanced visuals for building, thanks to your great feedback! Keep commenting :)
Great game! I loved the style of it, I too am a fan of TD style games :)
Really enjoyed playing. It took a while to realize that you can scroll. Also when it said "sorry you lost", I could never figure out WHY I lost. I did notice there were both cyan and green things you could place, perhaps we are supposed to protect the green ones?
I beat it! a good balance of challenge and fun. I love it!
also, 1st easteregg. Awww yeah!
Another hint for the 2nd easteregg: Type 3, uncapitalized. I hope people get it now ;)
@Keevor: I'm sooo glad you liked the balancing, I really thought a lot about how difficult I should make it and I tweaked quite a bit, I personally liked the result and I'm happy you're sharing my opinion ;)
@Bemmu: I actually wanted to create a bit of an intro with an explanatory help, but didn't have time for that. I guess I could make the reason for losing more obvious by moving the camera to the destroying crystal extractor (The "green thing" ;D) and play a bit of an explosion animation before showing the game over screen. I'll see if I'm able to obtain motivation for digging back into the code and implementing that^^
Anyways, I'm happy to see that people really enjoy this game!
I generally don't like this kind of games, but I enjoyed this one :)
Really fun TD variation.
This was pretty good, I would suggest speeding it up but looks like you have already done that in post-compo version.
Tower defense! yay! Levels were different enough to offer varying challenges. I had fun!
Really nice work. Could use a little more variety in terms of enemy types/behavior, but overall a very solid TD style game (especially for 48 hours!)
Great.
May be adding more time for some "mission", it's a bit frustrating to build a set up and when big aliens arrive, the game just stop because of time.
Is the music randomly generated ?