ace 2013-04-29 08:46
Pretty good game, very minimalistic. Though maybe you should tweak it so that the game doesn't play itself.
Foon → Ludum Dare Explorer → LD26 → For Victory!
By poga
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 55 | ||
| Humor | 306 | 2.64 | ||
| Theme | 590 | 3.50 | ||
| Innovation | 884 | 2.68 | ||
| Graphics | 1135 | 2.24 | ||
| Fun | 1196 | 2.15 | ||
| Mood | 1229 | 1.84 | ||
| Overall | 1284 | 2.24 |
Pretty good game, very minimalistic. Though maybe you should tweak it so that the game doesn't play itself.
Good concept. But is there a way to lose this game? A challenge would be great.
XD
This was a super minimalistic game. But maybe a little TOO minimalistic. I would've liked something a little more to happen. Good concept, though.
well... minimalist ^^
I played this for longer than I expected I would after I realized what was going on. I kept waiting to "die" but realized it probably wasn't going to happen. Funny how something so simple can make a person set up and actually pay attention.
Doesn't seem to be a way to lose, but still a cool concept.
Some kind of timer would have made the goal achievable :).
Good take on the theme and on the mechanic, but lack of timer and goal was a pretty big flaw
Hah, nice game :D
But like others have said, it needs a way to lose or a way for the game to end.
Like maybe a timer. Add more time when you catch Marios, lose time when you miss maybe?
I'm a little embarrassed by how long it took me to realize what the silhouettes were. I appreciate the extreme approach the the theme. As others have mentioned, some framework for meaningful interaction would have been nice.
Heh, that looks familiar somehow :) Would be nice if you got more points the higher up the flagpole you catch the plumbers. And I suppose some challenge or a way of losing would be needed for it to be a proper game.
A game were you can't lose :D
Hmm,..actually I did like the game, but is there a way to win or loose or is it just the gameplay? I think if there would be something like levels with increasing difficulty (speed, amount, angles, whatever) it would be good game that would fit 1000% the theme.
Nontheless, good job!
I had a laugh at the idea, but it really needs some kind of challenge (and sound)...
Really clean and straight mock of the classic
Cute idea, but it would feel better if each "win" had a little more ceremony to it instead of just feeling like an ever-increasing score.