FoonLudum Dare ExplorerLD26 → For Victory!

For Victory!

By poga

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CategoryRankScoreCount
Coolness355
Humor3062.64
Theme5903.50
Innovation8842.68
Graphics11352.24
Fun11962.15
Mood12291.84
Overall12842.24

Comments

ace 2013-04-29 08:46

Pretty good game, very minimalistic. Though maybe you should tweak it so that the game doesn't play itself.

loxo 2013-04-29 08:51

Good concept. But is there a way to lose this game? A challenge would be great.

lekochen 2013-04-29 10:48

XD

fenriswolf 2013-04-29 20:31

This was a super minimalistic game. But maybe a little TOO minimalistic. I would've liked something a little more to happen. Good concept, though.

jacques_le_lezard 2013-04-29 20:31

well... minimalist ^^

dr_soda 2013-04-30 08:32

I played this for longer than I expected I would after I realized what was going on. I kept waiting to "die" but realized it probably wasn't going to happen. Funny how something so simple can make a person set up and actually pay attention.

superdisk 2013-05-02 00:07

Doesn't seem to be a way to lose, but still a cool concept.

jod 2013-05-02 09:23

Some kind of timer would have made the goal achievable :).

awennor 2013-05-02 10:55

Good take on the theme and on the mechanic, but lack of timer and goal was a pretty big flaw

lambomang 2013-05-02 22:28

Hah, nice game :D
But like others have said, it needs a way to lose or a way for the game to end.
Like maybe a timer. Add more time when you catch Marios, lose time when you miss maybe?

_alts 2013-05-05 21:27

I'm a little embarrassed by how long it took me to realize what the silhouettes were. I appreciate the extreme approach the the theme. As others have mentioned, some framework for meaningful interaction would have been nice.

thomastc 2013-05-06 15:22

Heh, that looks familiar somehow :) Would be nice if you got more points the higher up the flagpole you catch the plumbers. And I suppose some challenge or a way of losing would be needed for it to be a proper game.

netmute 2013-05-06 15:23

A game were you can't lose :D

dertom 2013-05-06 15:44

Hmm,..actually I did like the game, but is there a way to win or loose or is it just the gameplay? I think if there would be something like levels with increasing difficulty (speed, amount, angles, whatever) it would be good game that would fit 1000% the theme.
Nontheless, good job!

paulopn 2013-05-10 23:06

I had a laugh at the idea, but it really needs some kind of challenge (and sound)...

aaefiikmnnnr 2013-05-12 06:13

Really clean and straight mock of the classic

mildmojo 2013-05-17 07:27

Cute idea, but it would feel better if each "win" had a little more ceremony to it instead of just feeling like an ever-increasing score.